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Adding More than One enchantment to Item in CK or TES5Edit


Mez558

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Posted

Is this possible?

 

Right now the only way I can see it possible is to create a new enchantment that includes both of the Magic Effects I want to add which isn't so hard but I am sure I managed to do it before (sadly I have the memory of an gold fish, an elderly one... With brain damage) and that is bothering me that I can't remember how. I can't go back and look either as it was on mod that I have since removed.

 

Just to stop anyone possibly wasting their time replying with one of these suggestions:-

I know I can apply 2 enchantments with 100 Enchanting and the final perk or that I can remove the MagicDisallowEnchanting tag from the item, allowing me to add an enchantment in game. Neither of these will help with what I am trying to achieve.

 

 

 

 

Posted

The plugin file format itself only has a single pointer, not an array, to an enchantment (see https://en.uesp.net/wiki/Tes5Mod:Mod_File_Format), so you would never be able to do this on a base object.

 

Likely the game creates a new enchantment with effects of both enchantments stacked into one for the Extra Effect perk, which seems to be confirmed by the documentation for ObjectReference.GetEnchantment() (Not Armor.GetEnchantment() or Weapon.GetEnchantment())

Posted
6 minutes ago, Targultoon said:

The plugin file format itself only has a single pointer, not an array, to an enchantment (see https://en.uesp.net/wiki/Tes5Mod:Mod_File_Format), so you would never be able to do this on a base object.

 

Yeah, that is what I was thinking (hadn't even actually considered how the game adds multiple enchantments with the double perk) I was sure I did it with Volundrung but maybe I just replaced the old enchantment.

 

As it happens, I did just do what I said I would and created a new enchantment with multiple affects, now to see if it works.

 

Thanks for confirming that.

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