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Dark faces in exteriors


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When not facing the sun, faces tend to look pretty bad as the lack of lighting hides all the detail. This tends to be universal across most skin textures so even if I beautify everyone they still might look weird in shadows. Facelight is obviously a remedy for this individually, but it's unrealistic and applying it to every actor probably would be problematic. So is there a solution to this in terms of weathers or adding exterior light sources? In real life our faces don't really look worse in dark lighting after all.

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On 7/1/2020 at 5:05 AM, corimaith said:

When not facing the sun, faces tend to look pretty bad as the lack of lighting hides all the detail. This tends to be universal across most skin textures so even if I beautify everyone they still might look weird in shadows. Facelight is obviously a remedy for this individually, but it's unrealistic and applying it to every actor probably would be problematic. So is there a solution to this in terms of weathers or adding exterior light sources? In real life our faces don't really look worse in dark lighting after all.

this problem has existed for a long time, it started with patch 1.8.
there are solutions to this problem, but I don't more remember it.
there are a lot of old threads here on LL, here are a few, but you have to search yourself. :classic_wink:

 

 

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21 hours ago, winny257 said:

this problem has existed for a long time, it started with patch 1.8.
there are solutions to this problem, but I don't more remember it.
there are a lot of old threads here on LL, here are a few, but you have to search yourself. :classic_wink:

 

Oh this isn't the dark face bug in any condition. My faces look fine with no seams in interiors, it's just that in exteriors when not facing a light source, the skin texture looses alot of detail and shine so it looks horrible. Really it's just enb not applying in that case due to there being no light being applied. What I'm looking for is some sort of ambient light that can thus apply enb's effects even when not facing the sun. Face light does that but it's a bit immersion breaking.

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