Hobokilla24 Posted June 29, 2020 Posted June 29, 2020 So I'm originally I was working on updating the anime portrait mod to basically cover LF and DWR races, that way you could see your race age and be effected by traits. However so much was, in my opinion, poorly drawn that I just instead started to make my own separate version with all new art. My question is this, how would I best make it so it covers the LF and DWR races? Is there a way to make certain ethnicity not pass down to children? Cause if so I could just have a event in the mod that would swap ethnicity on game start and birth based on race traits. Like some of the major issues I can see is that a character might pass down their ethnicity but not their race trait thus breaking most events, and simply adding the trait after birth would increase the rate race traits are passed down, it would also mean that the races couldn't have custom chances. There is also the issue with DWR's Therianthropes which can transform through decisions, which the transformed one would require its own ethnicity but would also mean that any child would have a chance of birthing as the Therianthrope. tl;dr: My mod would require ethnicity so how would I best make it so it covers the LF and DWR races without breaking events? Is there a way to make certain ethnicity not pass down to children?
Rascalov1337 Posted June 29, 2020 Posted June 29, 2020 You could make an on_birth event that checks children born from parents of different races and either sets correct racial graphical culture to a non-human child or assigns graphical culture of a human parent to a human child. You also will need an event (on_host_change iirc) that will ensure newly spawned courtiers'/vassals' graphical culture/race trait match, though it would be complicated in case of human characters, as you'll need to get graphical culture for them from somewhere, if liege is not a human (not an issue if you want them all to be the same race though, similar to what one of LF's gamerules does). I'd say the main issue with using graphical culture for racial portraits (beyond making graphics themselves) is the fact that entire race system should be made for that. For example, Elder Kings mod (based on Elder Scrolls universe), doesn't use trait based inheritance, like DWR or LF. Instead it has an on_birth event that sets a graphical culture first, using their own inheritance rules (60% chance of mother's, 40% chance of father's iirc), and only then gives a race trait corresponding to that culture. They also have racial traits for humans, one for each human sub-race. Geheimnisnacht mod (Warhammer Fantasy) uses graphical cultures too, and it also has a race trait for humans, though I didn't looked at it's code, so can't say how exacty inheritance works there. Also can't say anything on other mods which use graphical cultures for races, never played, never saw the code. So, I guess your best bet is to look through different conversion mods and check how they do it, if you want it to be as good as possible. But again, I'm pretty sure it would require reworking racial inheritance completely.
Hobokilla24 Posted June 29, 2020 Author Posted June 29, 2020 Right now I'm almost done with assets for humans, which is the main hurdle for what I call "humanoid" races. Which are races that look mostly human except for a few traits, like nekos, elves, kitsune, etc. So the graphics aren't that much of an issue. Plus I tied to make it so they can use the in game hair and clothes without it clashing too much, although eventually I might make my own hair idk. As for the stuff on Elder Kings I think I have a idea based on how they do their races. Basically what you said but also have it so it uses hidden traits that would allow for subraces. Basically if someone from a African culture group has a child with a elf you might get a wood elf (black elf) or if someone from Egyptian/Arab culture group have a child with a werewolf they would have a jackel looking werewolf (Anubis looking). That way there is some differences even among races.
rallyelgen Posted July 8, 2020 Posted July 8, 2020 Not to sound impatient but... What is the status of this mod? If only the human (humanoid) part is fully done,, why not release that and the other bits as separate modules?
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