Cozy Posted March 3, 2013 Posted March 3, 2013 Basically I decided to play as my character in Sanguine's Debauchery the trouble is she's a male to female transgendered character. With that said I don't usually use body mods for that since with certain armor/clothing every so often the penis will peak out. Not to mention the only two bodies like this I know of only have a flaccid variant. So instead I use a mod that a friend of mine, and myself developed using the canceled Witblitz UNP_Shemale as a base. http://www.loverslab.com/topic/14339-rel-cozy-rebels-equippable-tg-mod/ Basically it's an equippable flaccid and erect penis for women. However since it had been a while since I tested Sanguine's Debauchery I forgot that not only does your entire inventory get taken, you can't cheat and add something to it without that getting taken as well. There is an option in SD that allows you to hold onto quest related items however. So what I am asking basically, is there a way I can make the items from the TG mod quest items so I can forcibly equip them with the console in SD? In a nutshell how to you make an item a quest item? P.S. In the mean time I've been using a CBBE Slim TG body mod for my Sanguine Debauchery folder.... errr I make loads of back ups of my Data folder, and some are different than others to accommodate mods that might otherwise conflict with each other.
cornbreadtm Posted March 3, 2013 Posted March 3, 2013 Not sure how fancy you're trying to get with this but this will tell you how to add quest scripts to items. http://www.creationkit.com/Bethesda_Tutorial_Basic_Quest_Scripting I don't think Skyrim uses the same format as its predecessors, so I don't think you can just add a "do not remove from player inventory" tag but have to set up a quest importance with no end. Similar to the elder scrolls if you go vamp side. The object becomes weightless and can not be removed from the inventory, which is what I believe you're asking for. If you link the item with the _SD_rapequest you could force the item equip whenever the rape starts since you can't play with your inventory and you won't have to console command. Or you could go in to SD and replace the sanguine token with the penis instead of the chastity rings, would reduce clipping and you could freely mark it un/equipped. Just make sure you link the resources or mark your mod as a master so you don't get texture and mesh problems. So someone stole your cock? Makes me think of the Misfits show XD
Cozy Posted March 3, 2013 Author Posted March 3, 2013 Not sure how fancy you're trying to get with this but this will tell you how to add quest scripts to items. http://www.creationkit.com/Bethesda_Tutorial_Basic_Quest_Scripting I don't think Skyrim uses the same format as its predecessors, so I don't think you can just add a "do not remove from player inventory" tag but have to set up a quest importance with no end. Similar to the elder scrolls if you go vamp side. The object becomes weightless and can not be removed from the inventory, which is what I believe you're asking for. If you link the item with the _SD_rapequest you could force the item equip whenever the rape starts since you can't play with your inventory and you won't have to console command. Or you could go in to SD and replace the sanguine token with the penis instead of the chastity rings, would reduce clipping and you could freely mark it un/equipped. Just make sure you link the resources or mark your mod as a master so you don't get texture and mesh problems. So someone stole your cock? Makes me think of the Misfits show XD Brilliant idea! Should have thought of that sooner! All I would need to do is switch the mesh in the CK, add the textures and adjust the item. Clever!
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