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Armor not showing up as it should in Creation Kit and In-game


Nostagime

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Posted

Hello. I tried editing an armor from Bikini Armors CBBE to make it standalone (as well as editing some pieces) and give it to a custom follower. Everything seems fine with the armor; it works with the CBBE sliders and shows up as it should when I select the NIF in Creation kit.

The problem is when I look at my follower wearing the armor in the follower window; then some pieces of the armor is missing. When I place her in a cell it shows up like it should, but then when I load the game and go there it shows up with missing pieces like in the follower window.

You can see the issue in the image I provided.

notworkingasintended.png

Posted

Does partition body slot for the nif match armor and armor addon slots?

NPC dropper does not verify anything and does not mean npc will actually look like that or even be able to spawn there if something else is wrong.

Posted
28 minutes ago, RW311 said:

Does partition body slot for the nif match armor and armor addon slots?

NPC dropper does not verify anything and does not mean npc will actually look like that or even be able to spawn there if something else is wrong.

I had no clue what that was but I found a tutorial explaining it to some degree. I changed the partitions into "Body" since the missing pieces was set on a modded partition. This however didn't make them show up either. Am I missing something?

I forgot to mention, but I'm new to Skyrim modding so all of this is very confusing to me.

notworkingasintended.png

Posted

When you made the outfit you put all outfit parts into one nif  and made a new o/s project or is this separate parts just dropped into an outfit list in ck?

 

Posted
14 minutes ago, RW311 said:

When you made the outfit you put all outfit parts into one nif  and made a new o/s project or is this separate parts just dropped into an outfit list in ck?

 

I used assets from Bikini Armors and put things together that I liked in Outfit Studio and made it into a new project. So all of them should be in the same NIF.

Posted

You don't need to change it in the nif, you can but in this case it may cause other problems when using mods with modular armor.

 

Looks like what you need to do is go back to your original project before you changed any partition slots- look at what each trishape slot number was used and add that to your amor and armor addon esp data and then also make sure that the gloves and boots you have added to the outfit list do not share any of those slots in the armor addon data because they could be blocking the visible armor slot which would also make them invisible. (this can also be fixed by just adjusting priority but there is often no reason for them to block other slots unless they also add a visible mesh to the same slot or cause clipping problems)

Posted

After alot of time tweaking with the Armor addon and armor partitions in CK as well as changing the partitions in Outfit studio I finally fixed it!

Incase someone else has the same issue and wonders how; I did as RW311 suggested and went back to my original project in Outfit Studio, then I changed all of the partitions into "Body" so that they werent mod pieces anymore. Then I went into CK, removed all my previous work that had to do with the cuirass (body piece), saved it, closed CK and then opened it and re-added the cuirass addon as well as armor. I then removed every slot the armor addons and armor had in CK so that only the body was selected (since i copied it from an already existing armor that had forearms, calves etc on it as well). I'm not sure if this is the best solution, but it seems to be working so far.

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