TQWorld Posted June 21, 2020 Posted June 21, 2020 This only happens on select armors, even armors from the same armor pack. It's like the armor is an overlay. Any thoughts? In this case, I'm using the Black Wisteria armor for SSE UNPB Physics. I've got the CBP Physics with collisions UNPB and the UNP Blessed Body installed. Everythings works from an animation/physics perspective, it's just that the armor (in this case) doesn't line up. Hoping I just did a dumb-dumb and forgot something. Thanks!
coolfreaky Posted June 22, 2020 Posted June 22, 2020 it is not only the armor but arms got a funny shape ! it looks like a bodyslide error or mistake !!! ( wrong body , wrong preset , wrong group , or bodyslide got tiered ) you can try re-doing the bodyslide thingy for this pack with other settings . ( can not think of something else as : not using unp nor black wisteria ) .
TQWorld Posted June 23, 2020 Author Posted June 23, 2020 Thanks. Yeah, it'as an oddball situation and I've never encountered this before. As I mentioned, i got a bunch of armor in a pack (same body/skeleton) and some work, others do this.
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