bernt92 Posted June 21, 2020 Posted June 21, 2020 Hi! I recently dowloaded a follower for my skyrim game which has HDT attached to it's body. But I noticed in game a really annyoing arm bug where the mesh on the clavicle area seems to be connected with the arm mesh and thus moves with the arm instead of seperately. So the mesh stretches like hell on this particular area. I have tried a lot of different ways to try and solve this stretching issue but to no avail. I'm almost 100% sure it is weight related, but I do not know how to fix it. Anyone who knows what could be the problem here or how to solve it? I would be very grateful if anyone could help me out on this since it has bugged me for a long time. I also noticed in outfit studio that the upperarm area seems to have more weights painted on it than it should have on a normal body mesh, but I cant figure out how to remove these weights from the mesh Hope anyone can help me with this! Here are some screens of the issue in game:
Seijin8 Posted June 22, 2020 Posted June 22, 2020 Its a bad weight paint. Load a correctly weighted reference body (preferably the nude version of whatever you intend to be using), and then copy those bone weights over to the problem mesh. Alternately, if the follower's body isn't particularly unique and uses the same texture type as your main, just copy the femalebody meshes onto the follower's body meshes.
bernt92 Posted June 22, 2020 Author Posted June 22, 2020 11 hours ago, Seijin8 said: Its a bad weight paint. Load a correctly weighted reference body (preferably the nude version of whatever you intend to be using), and then copy those bone weights over to the problem mesh. Alternately, if the follower's body isn't particularly unique and uses the same texture type as your main, just copy the femalebody meshes onto the follower's body meshes. Thanks for the quick reply! My followers body is kinda unique so I think I'll try the first solution you mentioned! Thanks for the help!
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