Jump to content

RaceMenu Body Morphs to BodyPreset ? :o


blank_v

Recommended Posts

Posted

Hey... maybe stupid question xDD... lol...

 

RaceMenu have BodyMorphs which u can edit Body in game... BUT...

i loaded default preset ( "Zero Sliders" - in bodySlide.exe ) and edited body in game...

 

now i want to save it as Body Preset to build it in BodySlide :D

Is there any way to save Body i edited in Game in RaceMenu using Body Morphs to Body Preset for BodySlide?...

 

Posted

I recently did this manually. I just took screenshots of the sliders in-game and then recreated the body in BodySlide. It's a bit tedious and some of the slider names aren't exactly the same but I don't think there's any other way to do it.

Posted

This is relevant! In fact, we really need a plugin that allows you to load bodypreset.xml directly in the game through RaceMenu. I have a timid hope that this request will resonate with knowledgeable mod makers. Skyrim will be even better)))) ?

  • 3 weeks later...
Posted

The topic goes into Oblivion :) , but I'm serious!
The global strategy is ...
We edit the body of the follower in the game (the Extensible Follower Framework plugin already allows this) (the body of the follower must be with the path to its .tri file); transfer settings to the .xml file for BodySlide. Create a body in BS and drop it into the follower folder without a .tri file !!!!!!!!!!!!!!!!!!!!!! It is now and forever his body and it will not change. And now when you change the sliders, the body of the follower does not change.
Every set of clothes is created on the base body (like CBBE) and is generated in BS with a .tri file. Thus, in the future, when changing the sliders, only the clothes worn on the follower will change. Which is very convenient in the game. - It is not necessary for each original body to create a separate mesh of clothes. It’s enough to adjust the morph sliders to remove minor inconsistencies.

 

***Google translator-sorry :)

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...