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Small issue with Custom Follower not dressed before Following - FIXED


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I've been working on Victoria Velina in the latest days to remove everything the original author did not have permission upon and other mod dependencies making her wear invisible stuff and so on.  I also ported everything for SSE and manage compatibility with at least nether follower framework without the script change of course. I've managed pretty much everything on my list so far, still awaiting for VinAri0807 approval to upload at some point. My thing being reviving loved mod from the past but still making sure every permission are there before making a move.


I started from the LE 2.01 version and made her compatible with SSE CBBE and HDT SMP with a prebuild tattoo version which seems more popular


I changed the outfit items she's wearing not to affect the already path formid and force her to wear the DLC1ArmorVampire outfit, using vanilla assets but with most replacer right now, it still looks as good as the Lustmord. However, my  issue right now after hours working on adding her as new race to allow playability with an unique body preset through CK, everything works except the fact that she will be undressed when meeting in Dawnguard with her sword which I also edited (meshes 1st view and texture to vanilla), once asked to Follow, she will then put on her vampire gear. 

The other issue seems that placing her through debug does not offer the "Who are you" line, she would only follow, and still be naked at first but that seems to be related to her queststage start which is linked to dawnguard main quest, unless both issue comes from that but I am not sure how to fix this.

if someone have any ideas I would be glad to read them, I'm better at making facegens and body, scripts are still in progress on my resume.


fix: for some reason she needs the player to trigger the level activator from moving into the dawnguard fort cell, a proper play through without debug shows no issue. same goes for previous save game who saw her at some point keeping the bug up, I would say my issue is fixed 

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