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Creating a mod for Skyrim LE


ivanoff

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Posted

It seems that when you Google "create a mod for Skyrim LE" it gives you a list of mods. I have visited the Creation Kit wiki for help but it is a bit confusing for an old man like me.

I do best with video tutorials.  

Here is what I want to do with my mod. I want to create a container (sack, chest,  etc) which has skooma in it.  I am not sure where I want to place it yet but let us say that I want to place

it outside Whiterun.  I may want to put 10 bottle in it plus maybe a couple of double distilled skooma as well. My poor addict cannot be running around to all those different cities to

fill her habit. 

So here are my questions.

1. Would the Skyrim creation kit be the best thing to use to make this mod?

2. Are there any video tutorials out there that you know of for making a container?

I have looked at ones for creating weapons, modifying weapons, and that sort of thing but not one for just containers. Seems like it would be simple.

Here is the page that I have been looking at

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Clutter#Loot

Sorry for such a simple question but as you get older (baby boomer) you don't catch on as fast.

I have the creation kit installed in my Skyrim Special Edition folder.  Do I have to have one in my Skyrim LE folder as well?

Thanks

Posted
36 minutes ago, ivanoff said:

1. Would the Skyrim creation kit be the best thing to use to make this mod?

Probably, though personally I would use xEdit for something this simple.  Unless you are very familiar with xEdit though, I can't recommend it as it has no "undo" function if you make a mistake.

 

36 minutes ago, ivanoff said:

2. Are there any video tutorials out there that you know of for making a container?

Not that I know of, but the basic process would fairly strtaightforward:

 

1) the container (just copy-paste an existing one, rename it and you're good)*

2) a leveled item list for what you want in it (create new one)

3) drag and drop items into the leveled item list to fill the contents

4) drag and drop the leveled item list into the container

5) plop the container where you want it like so:

6) in the editor window, find Tamriel in the dropdown (defaults to "interiors") then navigate through the list to WhiterunExterior01 or something similar and navigate from there until you find where you want to stash it

7) just drag-and-drop your container into the world and tweak it from there.

 

*Containers that are set to respawn will occasionally refill themselves while removing all previous contents.  It is up to you whether that is the behavior you would want or not.

 

I would recommend after doing this with the CK that you then load it into xEdit for cleaning.  It is stupid easy to make unintentional edits in the CK.

 

Posted

Okay I can do one thru four with no problem. Number 6 is where I have the problem. I see on the right bottom corner a place that has "interiors" on it. I changed it to

Tamriel on it. But the list underneath it does not have the choice to pick Whiterun exteriors or anything like that.  This is the area right under the preview window.  I will

try again and post a screen shot if I can.  Thanks.

Posted

All of my mods have been done entirely within xEdit, as Creation Kit is a piece of shit (crashes frequently, deadlocks, slow, shitty interface, etc).

I've only used it twice, one for listing all animation events for a behavior file and another to check if a neck gap in-game was also there in CK, and that's it.

 

If you just want to create a container:

  1. Fire up xEdit.
  2. Select any container (CONT) entry.
  3. Right click -> Copy as new record into your new plugin.
  4. Edit the new entry as you desire.
  5. Create a new reference within the cell you want it in, and link it to your container.

If you need a GUI to adjust the position and rotation of the container within the cell, rather than just input their numeric values, now you can fire up CK just to adjust its 3D vector.

 

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