leihaht Posted November 12, 2020 Posted November 12, 2020 With Psychology mod installed, a pawn did SelfHarm mental break to cut the wrist off even with the armbinder on. Should the armbinder prevent this mental break?
stonhinge Posted November 19, 2020 Posted November 19, 2020 Also pawns with Armbinders can still slaughter animals as well. This is with no Psychology mod.
Alkeera Posted December 3, 2020 Posted December 3, 2020 It seems that i am missing both blindfolds and leg binders in my recipes list. Have this and bondage plus mod installed. Just noticed in changelog that recently RJW - Bondage Plus was merged with this mod. Does it mean that Bondage Plus mod is no longer needed? Yeah. Thought so. Disabling BP mod solves it.
Saikar Posted December 12, 2020 Posted December 12, 2020 How do you change the mode on the autochair? I see it is in normal mode but can't figure out how to switch it.
SingleForLife Posted December 12, 2020 Posted December 12, 2020 1 hour ago, Saikar said: How do you change the mode on the autochair? I see it is in normal mode but can't figure out how to switch it. it's random, you can't control it
what_smellz Posted December 12, 2020 Posted December 12, 2020 1 hour ago, Saikar said: How do you change the mode on the autochair? I see it is in normal mode but can't figure out how to switch it. You can't. You can only switch between public and private. The item description states that the chair decides what mode the person using it needs.
Soaryne Posted January 24, 2021 Posted January 24, 2021 Item subjections: Dildos: vaginal version of the anal plugs. Plugged Belts: Chastity belts that have the anal plug and dildos wearing effects.
Whozzat Posted February 10, 2021 Posted February 10, 2021 Thanks for this mod! I had an ex-raider with crippling mood problems due to alcohol withdrawal, two colonists who had been fuckbuddies before breaking it off when one tried to take things further, and an odd man out with no partner, who was so sex-starved that I caught him headed towards an alpaca. But installing a sybian in a quiet corner of my base solved all these problems at once! With the caveat that, especially in the odd man out's case, I had to manually tell him to be slightly less adventurous than fucking a llama. The other guy was happy to sit on it without prompting, though. It occurs to me that the sex furniture, especially the model with restraints, could be used as a kinky way to aid prisoner recruitment. Maybe repeated edging would help break down their resistance with the promise of relief? Or just leaving one strapped in full-blast for hours on end might leave them too orgasm-addled to say no? Just some brainstorming, I don't have the skills or the time to do any coding myself.
Luciferus666 Posted February 16, 2021 Posted February 16, 2021 I don't know if it's coming from this mod but prisoners pawn get the removed legscuff/handcuff (active) hediff when taking off their restraints do they serve any purpose ?
Ed86 Posted February 16, 2021 Author Posted February 16, 2021 33 minutes ago, Luciferus666 said: I don't know if it's coming from this mod but prisoners pawn get the removed legscuff/handcuff (active) hediff when taking off their restraints do they serve any purpose ? there is o such thing
SingleForLife Posted February 16, 2021 Posted February 16, 2021 11 hours ago, Luciferus666 said: I don't know if it's coming from this mod but prisoners pawn get the removed legscuff/handcuff (active) hediff when taking off their restraints do they serve any purpose ? Prison Labor mod
Uziel25 Posted March 1, 2021 Posted March 1, 2021 Does this work with Rim World 1.2? I do not see a folder for it. Looks like it only has one for 1.1.
Tory187 Posted March 2, 2021 Posted March 2, 2021 Thats how load folders work, it loads the latest one. 1.1 folder will be loaded in a 1.2 game. 90% of 1.1 mods work totally fine for 1.2.
kakkaohjus Posted August 11, 2021 Posted August 11, 2021 Hot damn does this have some excellent compatibility with Ideology, having dildos and plugs as favored apparel or sex machines religious objects.
ExEvolution Posted August 21, 2021 Posted August 21, 2021 How do you remove locked expandable plugs? The pawns spawned with plugs due to the ideology, and with a key, but they can't remove the plugs, they just get the struggle and fail attempt.
Soaryne Posted August 22, 2021 Posted August 22, 2021 Any change you will add vagina dildo version of the anal plugs?
kalpajuhe Posted August 24, 2021 Posted August 24, 2021 Being able to use this for breaking will / decreasing resistance to enslave / recruit would make this Oh SO NICE! And also being able to use this to reward slaves to lower rebellion chance and to be able to use gags and the like for the same would be nice too ?
369369369 Posted August 26, 2021 Posted August 26, 2021 So, I just installed this great mod and had an error thrown. Could not resolve cross-reference to Verse.BodyPartGroupDef named Ear (wanter=bodyPartGroups) Verse.Log:Verse.Log.Error_Patch2(String, Boolean) Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object) Verse.WantedRefForList`1:TryResolve(FailMode) Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef) Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback() I don't care much lol, still installing : ) Just letting you know in case you can make this mod better. You know, it's funny I was searching for a mod just like this around May/June... funny you made it around the same time Psychic synchronicity lole.
blum4vi Posted August 27, 2021 Posted August 27, 2021 I've been waiting for a while but holes that expand via use of plugs don't seem to shrink back even though they do get damaged when using dyspareunia. Are they meant to?
abcdxyz2 Posted September 1, 2021 Posted September 1, 2021 (edited) in case you aren't aware, the blindfold from this mod has the same thingdef name as the ideology dlc item of the same name. At least in my game, putting on an ideology blindfold gives the rjw-ex "Blindfold" hediff (0% sight) rather than the ideology "Blindfolded" hediff (20% sight) and after the ideology blindfold is removed the hediff remains permanently. Might want to change the name to something else... eyebinder? Blinder? idk Edited September 1, 2021 by abcdxyz2
nugerumon Posted September 6, 2021 Posted September 6, 2021 41 minutes ago, blablabla1232 said: How does this improve on an already working original, besides you pissing all over it and pretending it yours? Ed86 has maintained RJWex (and RJW) for years now, what are you talking about? 39 minutes ago, blablabla1232 said: Idiot prolly waiting for the original dev to use the defs in his mod. Not ever. Fun fact: RJWex existed before Ideology (and Ideology isn't a mod). I wouldn't have expected Tynan to check if a mod (especially one of the nature of RJW) already contains an item he wants to add to RW though, so it's just a matter of making the mod compatible with the latest DLC ¯\_(ツ)_/¯ Also, please use a more respectful tone around here.
Ed86 Posted September 7, 2021 Author Posted September 7, 2021 (edited) 10 hours ago, blablabla1232 said: How does this improve on an already working original, besides you pissing all over it and pretending it yours? it comes with piss you can enjoy, unfortunately i dont offer physical piss delivery (even if you come to my home) but you can still support me on patreon/subscribestar anyway Edited September 7, 2021 by Ed86
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