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Does OSex apply a keyword to the player as long as a scene is active?


Eggsbone

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My understanding is limited so correct me if I'm wrong. Immersive First Person View can check for the application of the keyword "SexLabActive" on the player and adjust the camera's position and rotation to be exactly equal to that of the player character's head as long as "SexLabActive" is set as a custom passenger keyword in the config text file. Is there an OSex equivalent to "SexLabActive" that I could add to the IFPV config to achieve the same result?

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54 minutes ago, Eggsbone said:

Immersive First Person View can check for the application of the keyword "SexLabActive" on the player and adjust the camera's position and rotation to be exactly equal to that of the player character's head as long as "SexLabActive" is set as a custom passenger keyword in the config text file

I don't know how OSex functions that way - there is definitely something you could hook into to activate IFP, but I don't know what it is.

 

I did want to somewhat correct this though.

 

IFP places the camera based on where the camera is attached during the animation.  This is (unfortunately) not entirely consistent.  Like a lot of things in animations, not every animator uses the same rig and cam attachments.  You can make IFP perfect in one scene, and it will not work well in another, despite things being seemingly identical.

 

At best (and assuming you want to put in this kind of work for the effect), you can generate a few different profiles for it and switch them for specific animations to make several "perfect" setups.  It is not one-size-fits-all.  Sorry.

 

 

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