Ghoulz Posted May 28, 2020 Posted May 28, 2020 Why does the lighting work for some head meshes and others it doesn't? Is there a way to enable it for the non-working ones? Makes it much easier with face texture/normal map editing.
Swe-DivX Posted May 28, 2020 Posted May 28, 2020 11 hours ago, Ghoulz said: Why does the lighting work for some head meshes and others it doesn't? Is there a way to enable it for the non-working ones? Makes it much easier with face texture/normal map editing. Can you take a screenshot on the one that don't work and the one that is working. Or send the files, i think you have missed some small changes. NiTriShapeData and BSLightningShaderProperty
Ghoulz Posted May 28, 2020 Author Posted May 28, 2020 00000D65.NIF Lighting works, showing the normal map and specular. 00000D6D.NIF Doesn't
Imperfection Posted May 29, 2020 Posted May 29, 2020 Could it be the texture paths don't match, 6D has some invalid paths. The shaders and block details are identical so this is the only difference i see.
Swe-DivX Posted May 29, 2020 Posted May 29, 2020 11 hours ago, Imperfection said: Could it be the texture paths don't match, 6D has some invalid paths. The shaders and block details are identical so this is the only difference i see. 19 hours ago, Ghoulz said: 00000D65.NIF Lighting works, showing the normal map and specular. 00000D6D.NIF Doesn't Change the BlankDetailmap to textures\actors\yimo_follower\blankdetailmap.dds and copy the textures\actors\character\artoria\blankdetailmap.dds file.
Ghoulz Posted May 29, 2020 Author Posted May 29, 2020 3 hours ago, Swe-DivX said: Change the BlankDetailmap to textures\actors\yimo_follower\blankdetailmap.dds and copy the textures\actors\character\artoria\blankdetailmap.dds file. So it was that simple. Thanks.
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