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Mods that can directly change between two different body replacers on-the-fly?


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Posted

Looking to make my own female super mutant mod.

Have it mostly set up with quest, unique location, preset, even some post-transform edited vocal dialogue between wastelanders and the mutant player.

 

I just need a way to change the player from CBBE to a specific Atomic Beauty preset upon completing a quest stage and waiting a week.

So far I haven't seen anything that does this outside of a terminal or console commands.

NexusMods hasn't given me any insight into this so far, so I'm hoping LoversLab has some pointers.

Or I guess maybe I should ask if there's a way to attach a unique body with preset to a custom race and if the player will automagically change into that upon changing race?

Posted

It can be done with F4SE, maybe with vanilla functions as a werewolf type thing the way Skyrim handled it since similar scripting functions exist within F4.

I'm not a scripter, I mostly do armors and weapons. 

Posted

here is my script for skin override for an armor piece

Scriptname INVB_SkinOverride extends ObjectReference

string Property Custom_string_01 auto
int Property int_time Auto

Event OnEquipped(Actor akActor)
	BodyGen.SetSkinOverride(akActor, Custom_string_01)
EndEvent

Event OnUnequipped(Actor akActor)
	Utility.Wait(int_time)
	BodyGen.RemoveSkinOverride(akActor)
EndEvent

and you require a folder inside F4SE ->Plugins-> F4EE -> Skins

{
		"id": "AA_Tattoo01",					// Unique name of the entry
		"name": "$Tattoo Set 01",				// Translation name that appears in the menu
		"skin": "Clothes_Assorted.esp|86A", 			// (optional string) ARMO Armor entry for skin swap supports male and/or female
		"gender": 2,						// (optional number) Determines whether this entry shows in LooksMenu, Both Genders=2, Female=1, Male=0
		"sort": 0							// (optional number) Explicit sort, same sort value is resolved alphabetically to "name"
	}

so in your mod, this armor would be non-playable but you will be able to equip it during a quest

 

btw Custom_String_01 = AA_Tattoo01

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