maerothemaestro Posted May 20, 2020 Posted May 20, 2020 Looking to make my own female super mutant mod. Have it mostly set up with quest, unique location, preset, even some post-transform edited vocal dialogue between wastelanders and the mutant player. I just need a way to change the player from CBBE to a specific Atomic Beauty preset upon completing a quest stage and waiting a week. So far I haven't seen anything that does this outside of a terminal or console commands. NexusMods hasn't given me any insight into this so far, so I'm hoping LoversLab has some pointers. Or I guess maybe I should ask if there's a way to attach a unique body with preset to a custom race and if the player will automagically change into that upon changing race?
Guest Posted May 21, 2020 Posted May 21, 2020 It can be done with F4SE, maybe with vanilla functions as a werewolf type thing the way Skyrim handled it since similar scripting functions exist within F4. I'm not a scripter, I mostly do armors and weapons.
Invictusblade Posted May 21, 2020 Posted May 21, 2020 here is my script for skin override for an armor piece Scriptname INVB_SkinOverride extends ObjectReference string Property Custom_string_01 auto int Property int_time Auto Event OnEquipped(Actor akActor) BodyGen.SetSkinOverride(akActor, Custom_string_01) EndEvent Event OnUnequipped(Actor akActor) Utility.Wait(int_time) BodyGen.RemoveSkinOverride(akActor) EndEvent and you require a folder inside F4SE ->Plugins-> F4EE -> Skins { "id": "AA_Tattoo01", // Unique name of the entry "name": "$Tattoo Set 01", // Translation name that appears in the menu "skin": "Clothes_Assorted.esp|86A", // (optional string) ARMO Armor entry for skin swap supports male and/or female "gender": 2, // (optional number) Determines whether this entry shows in LooksMenu, Both Genders=2, Female=1, Male=0 "sort": 0 // (optional number) Explicit sort, same sort value is resolved alphabetically to "name" } so in your mod, this armor would be non-playable but you will be able to equip it during a quest btw Custom_String_01 = AA_Tattoo01
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