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Reflecting a mesh over an axis?


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Posted

I'm currently using Facial Piercings. Some of the sets are only on the right side of the face; is there a way to reflect them over an axis and have the meshes be on the left side? For example, the eyebrow piercings are only the on right brow, but I would like them on the left.

Posted

From what I understand:

1. Open the, let's say, RightEyebrowPiercing.nif in Outfit Studio.

2. Mirror X axis.

3. Save as LeftEyebrowPiercing.nif with single weight option.

4. Edit .esp file in CK.

5. Add new, let's say, "Left Eyebrow Piercing" in whatever category that item is and assign LeftEyebrow.nif to it.

 

Of course unless you want to overwrite it, then step 3 to 5 aren't needed.

 

But maybe someone here knows the more straightforward way...

Posted

I always use save project as, since I usually work with clothings that need .osp files so it can be bodyslided.

For piercings, I guess you don't need bodyslide.

 

Did it work though?

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