bodrvladi Posted May 10, 2020 Posted May 10, 2020 Greetings everyone, I'm in dire need for some help with my mod (or just some new glasses)! It's about a decision based on an selfmade building mod (which works fine, as well as the job), but not the decision which does not even show up in my options (I used the Wild Lascivity mod as my... uhm base) So "mat_lv" is to be expected. [common/static_modifiers as well as the localization part (governments and static) should be ok...hopefully ?] Here is the "common/decisions" part: ############################ #Precious Food ############################ decision_planet_mat_lv_precious_food = { owned_planets_only = yes sound = event_celebration icon = decision_planet_mat_lv_precious_food resources = { category = decisions cost = { influence = 500 } } potential = { exists = owner owner ={ has_building = building_mat_lv_paradise is_ai = no } } allow = { NOT = { has_modifier = mat_lv_precious_food } } effect = { add_modifier = { modifier = "mat_lv_precious_food" days = 3600 } } ai_weight = { weight = 0 } } Thanks a lot! And with best regards, bodrvladi PS: I'm at most recoding and did some stellaris modding on this holyday for the... first time? (I made some even more rudimental stuff in the past).
Abominus Posted May 20, 2020 Posted May 20, 2020 Have you tried to comment some parts out, like the building?
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