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Notifications translation


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Posted

Hi everyone,

 

there are a couple of SexLab addons such as Hentai Creatures, Aroused Creatures or Random Sex which will display a notification in the top left corner of what is currently going on: So and so is lusting after, being raped, having sex, masturbating, etc.

I am not able to locate anywhere in the esms or esps or scrips where these messages are coming from so I can translate them.

Can anyone help me with this?

 

A.

Posted

Try opening the esp in CK and look for the notification in Miscellaneous > Message.

You could probably using TES5Edit too? I don't know, I'm not the expert here.

But I usually modify mods' contents straight in CK.

Posted

Did that. There was nothing to be found in either of the mods - I don´t even know which one is handling these messages.

The only messages listed are the ones which are displayed in the center of the screen in an options box, but I can´t find the ones that go in the top left corner :(

Posted
22 minutes ago, andi5000 said:

that go in the top left corner

Debug notification? Is the mod came with loose files or .bsa?

If BSA, it's probably within the script zipped inside the .bsa file.

Posted

Is that what they are called? Debug Notifictions?

It´s also where you would see "No Soul Gem is large enough" for example, it´s a very common notification method in Sykrim. Not just for debugging.

 

Anyway, it´s all loose files in each of the mods I checked. I went through each of their ESP or ESM, front to back in SSEEdit. Nothing.

Each Mod also uses scripts which are thankfully included as source files. Searched through all of them. Nothing.

 

I guess we need someone who actually coded any of these: SexLab, Hentai Creatures, Defeat, Aroused Creatures, Random Sex ... to tell me how it´s done. And how I could edit / translate these messages.

 

:(

 

Posted

Yes, it's called Debug Notification/Message. It's to print a notification/message at the top left corner of the screen. I've seen it quite a few times in Scripts\Source folder of a mod.

 

Like in Fertility Mode, there's a script that notified if an actor is ovulating.

Debug.Notification(akActor.GetDisplayName() + " is ovulating")

 

You're probably looking for something like that in a script source .psc file.

 

The tricky part is, when you found it and modified it, you have to recompile it to a .pex again so the mod can use it properly.

I've never succeeded recompiling a script in CK. Always result in an error.

IIRC someone from steam forum or nexus?, I forgot, told me that there's a bug when you try to run CK's papyrus 32-bit compiler on a 64-bit computer.

You can run papyrus compiler in command prompt by following this tutorial, but you have to have the knowledge of that script's dependencies and assign them manually.

Posted
11 hours ago, shortiron said:

Yes, it's called Debug Notification/Message. It's to print a notification/message at the top left corner of the screen. I've seen it quite a few times in Scripts\Source folder of a mod.

 

Like in Fertility Mode, there's a script that notified if an actor is ovulating.

Debug.Notification(akActor.GetDisplayName() + " is ovulating")

 

You're probably looking for something like that in a script source .psc file.

 

The tricky part is, when you found it and modified it, you have to recompile it to a .pex again so the mod can use it properly.

I've never succeeded recompiling a script in CK. Always result in an error.

IIRC someone from steam forum or nexus?, I forgot, told me that there's a bug when you try to run CK's papyrus 32-bit compiler on a 64-bit computer.

You can run papyrus compiler in command prompt by following this tutorial, but you have to have the knowledge of that script's dependencies and assign them manually.

Brilliant, you set me on the right path, thanks!

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