sativa Posted April 28, 2020 Posted April 28, 2020 Hello, Can someone made from this Facegenmesh a wearable Hairmesh with Skininstances? I'm probably too stupid for that,every time i see only the scalp ingame. FaceGen_Hair.nif
RomeoZero Posted April 28, 2020 Posted April 28, 2020 Just copy-paste hair meshes to another Hair nif. This is a BSFade root with BSFacegen nodes, idk how you did not CTD in game )) Open any hair in Nifskope and delete unused reference hair > copy ...... ah.... there are to may header errors in it, you prob dont know how to. FaceGen_Hair fixed.nif Information for future projects.
sativa Posted April 28, 2020 Author Posted April 28, 2020 1 hour ago, RomeoZero said: Just copy-paste hair meshes to another Hair nif. This is a BSFade root with BSFacegen nodes, idk how you did not CTD in game )) Open any hair in Nifskope and delete unused reference hair > copy ...... ah.... there are to may header errors in it, you prob dont know how to. FaceGen_Hair fixed.nif 3.09 MB · 0 downloads Information for future projects. Thank you very much, I removed all unused parts for seperat hair/hairline and replace it in my mod,...CDT. Maybe the mesh is broken,but it works on a followermod
RomeoZero Posted April 28, 2020 Posted April 28, 2020 1 hour ago, sativa said: Thank you very much, I removed all unused parts for seperat hair/hairline and replace it in my mod,...CDT. Maybe the mesh is broken,but it works on a followermod You need to be more specific, CTD after I uploaded the file or before.Follower has nothing to do with it. That is another subject. Keep in mind I only updated structures, switched off shader flags as ''vertex colors'' ( used in hairs) will cause CTD. So you need to copy BSLightingShader blocks also and use vertex colors flag to ON in NiTriShape data if the original hair mesh has in facegen.It depends,
sativa Posted April 28, 2020 Author Posted April 28, 2020 54 minutes ago, RomeoZero said: You need to be more specific, CTD after I uploaded the file or before.Follower has nothing to do with it. That is another subject. Keep in mind I only updated structures, switched off shader flags as ''vertex colors'' ( used in hairs) will cause CTD. So you need to copy BSLightingShader blocks also and use vertex colors flag to ON in NiTriShape data if the original hair mesh has in facegen.It depends, Thank you, I tested it with your fixed one and yes,shader flags are the same as the orginal hair.With or without vertex colors (updated Tangent space),it crash.
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