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Stretching/Missing Body in Custom NPC...


nehaberlan

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Posted

Hi,

I'm working on Serana transsexual version follower.

As a follower, it seems fine. Unfortunately, when I tried to use "unequipall" related animation, her body got missing/stretching.

After using "disable/enable" command, it restores the body, then it looks as it should be.

I use a custom body based on UNPB. I recognized something. If I use an outfit that has no slot32, I have no missing/stretching problem. If I add a corset (that use slot32), I get the problem.

All the corsets that I could find have been created for UUNP/CBBE. And, most of them have the same body size in _0.nif, _1.nif.

I understand about neither Outfit Studio, nor Bodyslide. Maybe, a specific corset prepared just for this body should needed. I do not know.

 

If you can help me any way, I'll appreciate.

At least, maybe, you can tell me why the Slot 32 causes the problem.

Here they are some screenshots.



20200418185142.jpg.d1a603ed8e4e3e1924a5a75415a76fe0.jpg

 

20200418185024.jpg.141e11c4abfc3c7776e8914eb1514fd1.jpg

 

 

 

 

 

Posted

You two different bodies being assigned which you don't really need all that but rather than change any of it now you need to fix the non existant femalebody mesh that is linked in the custom race.

File path is TS_Seraphina\SeraphinaNVA_femalebody_1.nif but no file exist in mod, I think this should not matter for body mesh because npc worn armor should remain but I think it causes problem for hdt physics when body mesh is temporarily disabled by unequipall and physics gets linked to nonexistant mesh. Probably fixing this to link to existing body mesh would fix the physics problem in the picture.

Posted
13 hours ago, RW311 said:

You two different bodies being assigned which you don't really need all that but rather than change any of it now you need to fix the non existant femalebody mesh that is linked in the custom race.

File path is TS_Seraphina\SeraphinaNVA_femalebody_1.nif but no file exist in mod, I think this should not matter for body mesh because npc worn armor should remain but I think it causes problem for hdt physics when body mesh is temporarily disabled by unequipall and physics gets linked to nonexistant mesh. Probably fixing this to link to existing body mesh would fix the physics problem in the picture.

 

I'm gonna check my settings after your suggestions.

 

Thank You...

 

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