Zermelane Posted April 20, 2020 Posted April 20, 2020 Paradox released a new launcher version today, and that version breaks local mods. The error message that you'll get when you hover over the red triangle is "The path to this mod is invalid and the mod cannot be loaded by the game". You might be able to fix things by clearing whatever cache files the launcher uses (I just deleted and recreated my entire local Paradox Interactive directory), and before you reinstall your local mods, copying their .mod files into files named "descriptor.mod" in their mod directories. More detail on Paradox's forum. This seems to work for me, but not for everyone. The main reason I'm making this thread is that at least at least on my (Linux) system, the launcher edits the .mod file (the outer one, not the one named descriptor.mod) to replace the mod's relative path with an absolute one, so, if you're working on a mod and have opened the new launcher, please make sure that your paths are right before your next release.
Zermelane Posted April 20, 2020 Author Posted April 20, 2020 Looks like there's a new launcher version out now that should hopefully avoid this problem, but again, if you are working on mods and intend to release them, I'd recommend checking your .mod files for altered paths, especially if you opened Stellaris's launcher today.
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