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Paradise Halls causing error in Nemesis


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I am trying to figure out Nemesis engine and made a new game with this installed but PAHE  is giving me an error on file FNIS_PAHE_Behavior.hkx as being a 32 bit file. I have tried converting it and also hiding it in MO2. Hiding makes Nemesis fail during running and even though it appeared to run correctly on conversion I still got the error. Is this a problem and is there a solution? The file is in data/meshes/actors/character/behaviors.

 

Edit: I have run the game, no crashes but there are several places I get a t pose for a few seconds.

 

I put this in the PAHE thread but that one doesnt get much attention so....

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