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Request Judgement Armor from World of Warcraft Tier 2 Paladin Armour


passet

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Posted

Hello, I was wondering if someone could make a rip from world of warcraft, the Judgement Armor. I would be forever in your dept! :P Thanks ^^

 

judgement.jpg

Posted

Edit: Are we allowed to start with the Robert's body mesh and build off of that?
Quickly done shoulders, first attempt with blender other then body converts like exnem to hgec, etc. I think I'll use extrude, round it out more, make adjustments,etc.  so long as the base is good
blender_2013_02_19_01_19_46_33.jpg

Posted

Edit: Are we allowed to start with the Robert's body mesh and build off of that?
Thanks! My spare time is unpredictable but will try to finish, the most difficult part will be texturing(a 1024x1024 for the main body, possibly another 10242 map for the pauldron, multiple 5122s and 2562s, or would one 20482 be better, wanting skyrim quality), bone weighting/making it work with both oblivion and skyrim I think. The pauldrons, gauntlets, boots and mask may be shown as made of gold with blackened steel. Also should I add detail to the sword or leave it? Increase Polygon count to make it more round and smooth, or add more detail to the robe? I'd like to add the "ribbon" parts and other details as actual geometry rather then painted details. Should I make the Judgement belt stand out a bit (Similarly to Jojjo's Drake knight armor on oblivion nexus) and shape the robe out around that and the pauldrons. About the weapon, I'd like one 1-hand weapon and one 2-hand weapon, what about [spellstorm Blade] as a 1hand weapon and [sulfuras, Hand of Ragnaros] as a 2hand? 

[spoiler=Sulfuras, Hand of Ragnaros]http://www.wowhead.com/item=17182

 

[spoiler=Spellstorm Blade]http://www.wowhead.com/item=48708

 

Posted

Edit: Are we allowed to start with the Robert's body mesh and build off of that?

Thanks! My spare time is unpredictable but will try to finish, the most difficult part will be texturing(a 1024x1024 for the main body, possibly another 10242 map for the pauldron, multiple 5122s and 2562s, or would one 20482 be better, wanting skyrim quality), bone weighting/making it work with both oblivion and skyrim I think. The pauldrons, gauntlets, boots and mask may be shown as made of gold with blackened steel. Also should I add detail to the sword or leave it? Increase Polygon count to make it more round and smooth, or add more detail to the robe? I'd like to add the "ribbon" parts and other details as actual geometry rather then painted details. Should I make the Judgement belt stand out a bit (Similarly to Jojjo's Drake knight armor on oblivion nexus) and shape the robe out around that and the pauldrons. About the weapon, I'd like one 1-hand weapon and one 2-hand weapon, what about [spellstorm Blade] as a 1hand weapon and [sulfuras, Hand of Ragnaros] as a 2hand? 

[spoiler=Sulfuras, Hand of Ragnaros]http://www.wowhead.com/item=17182

 

[spoiler=Spellstorm Blade]http://www.wowhead.com/item=48708

 

 

 

Would it be possible to make like a really high detailed version of it? :) Also would it be possible to make like a corrupted version of this armor set? I was thinking like making the greyed area on the armor black and changing the white glow effect to a red, and the gold texturing could be perhaps green? Like Malachite or something :P. However, I would be happy with just a normal conversion, and you got free hands to do whatever you please with the armor. I would just love to be able to use this armor in Skyrim ^^. 

 

And you are of course indeed allowed to start off with Robert's body mesh :). I'm really looking forward to the result! Thanks a million times for taking your time in making this sweet armor piece! :D

Posted

 

Edit: Are we allowed to start with the Robert's body mesh and build off of that?

Thanks! My spare time is unpredictable but will try to finish, the most difficult part will be texturing(a 1024x1024 for the main body, possibly another 10242 map for the pauldron, multiple 5122s and 2562s, or would one 20482 be better, wanting skyrim quality), bone weighting/making it work with both oblivion and skyrim I think. The pauldrons, gauntlets, boots and mask may be shown as made of gold with blackened steel. Also should I add detail to the sword or leave it? Increase Polygon count to make it more round and smooth, or add more detail to the robe? I'd like to add the "ribbon" parts and other details as actual geometry rather then painted details. Should I make the Judgement belt stand out a bit (Similarly to Jojjo's Drake knight armor on oblivion nexus) and shape the robe out around that and the pauldrons. About the weapon, I'd like one 1-hand weapon and one 2-hand weapon, what about [spellstorm Blade] as a 1hand weapon and [sulfuras, Hand of Ragnaros] as a 2hand? 

[spoiler=Sulfuras, Hand of Ragnaros]http://www.wowhead.com/item=17182

 

[spoiler=Spellstorm Blade]http://www.wowhead.com/item=48708

 

 

 

Would it be possible to make like a really high detailed version of it? :) Also would it be possible to make like a corrupted version of this armor set? I was thinking like making the greyed area on the armor black and changing the white glow effect to a red, and the gold texturing could be perhaps green? Like Malachite or something :P. However, I would be happy with just a normal conversion, and you got free hands to do whatever you please with the armor. I would just love to be able to use this armor in Skyrim ^^. 

 

And you are of course indeed allowed to start off with Robert's body mesh :). I'm really looking forward to the result! Thanks a million times for taking your time in making this sweet armor piece! :D

Haven't tried texturing before, however I'm hoping to be able to make a really high detail version

Posted

 

 

Edit: Are we allowed to start with the Robert's body mesh and build off of that?

Thanks! My spare time is unpredictable but will try to finish, the most difficult part will be texturing(a 1024x1024 for the main body, possibly another 10242 map for the pauldron, multiple 5122s and 2562s, or would one 20482 be better, wanting skyrim quality), bone weighting/making it work with both oblivion and skyrim I think. The pauldrons, gauntlets, boots and mask may be shown as made of gold with blackened steel. Also should I add detail to the sword or leave it? Increase Polygon count to make it more round and smooth, or add more detail to the robe? I'd like to add the "ribbon" parts and other details as actual geometry rather then painted details. Should I make the Judgement belt stand out a bit (Similarly to Jojjo's Drake knight armor on oblivion nexus) and shape the robe out around that and the pauldrons. About the weapon, I'd like one 1-hand weapon and one 2-hand weapon, what about [spellstorm Blade] as a 1hand weapon and [sulfuras, Hand of Ragnaros] as a 2hand? 

[spoiler=Sulfuras, Hand of Ragnaros]http://www.wowhead.com/item=17182

 

[spoiler=Spellstorm Blade]http://www.wowhead.com/item=48708

 

 

 

Would it be possible to make like a really high detailed version of it? :) Also would it be possible to make like a corrupted version of this armor set? I was thinking like making the greyed area on the armor black and changing the white glow effect to a red, and the gold texturing could be perhaps green? Like Malachite or something :P. However, I would be happy with just a normal conversion, and you got free hands to do whatever you please with the armor. I would just love to be able to use this armor in Skyrim ^^. 

 

And you are of course indeed allowed to start off with Robert's body mesh :). I'm really looking forward to the result! Thanks a million times for taking your time in making this sweet armor piece! :D

Haven't tried texturing before, however I'm hoping to be able to make a really high detail version

Alright :) I'm not a good texturer either, I may have some experience in it. But I'm far from a professional texturer. Although I could give it a try to retexture the armor. But I would need the texture files first :P

Posted

For now I think I'll try to retex robert's upper body(Enlarged maybe?) then make a hood with mask, gauntlets, a belt with lower robe, and boots to connect to it. I'm a little concerned it may not look ideal in oblivion/skyrim, what if I start with that then enhance later?
.

Posted

For now I think I'll try to retex robert's upper body(Enlarged maybe?) then make a hood with mask, gauntlets, a belt with lower robe, and boots to connect to it. I'm a little concerned it may not look ideal in oblivion/skyrim, what if I start with that then enhance later?

.

Sounds like a great idea :) Take all the time you need. If you want to, you could post screens on your progress and I could give you some feedback if you are interested. :)

  • 1 month later...
Posted

Thinking about the project... I think some design changes will be needed for the female version. There should be a female version based on original (and as a template for the changed design) but also one with some changes. What if the female version had a coat/robe had a model designed similar to Investigator armor and used HGEC EBE for oblivion and the new CNHF for skyrim? 
22607-1-1345405756.jpg

 

[spoiler=source link]original
http://skyrim.nexusmods.com/mods/19377
retexture show in image:
http://skyrim.nexusmods.com/mods/22607


Been raiding a lot on wow, getting a little bored, thinking about trying to get this done

Posted

Sure, you can do as you please with the female version :) I only play as male. It's really nice of you that you are thinking about finishing the project, looking forward to further updates ^^

  • 3 weeks later...
Posted

Ah, Hi fellas, I'm new here. Just saw this thread and wanted to chip in. I've been waiting for this armor in Skyrim since the game came out, and I'm a 110% behind this mod =) 

Looking forward to updates.

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