Acarson64 Posted April 6, 2020 Posted April 6, 2020 Did a typical AAF build going off of this instruction manual and also doing what I could to reduce the overall number of mods needed. Had this happen a few times and got ride of the issue. Though I guess what I really want to know is, will it break my brand new save if I sacrifice the offender. The ones it has to be is either Extended Dialogue Interface 1.3.6, CWSS Redux, AAF Family planning enhanced 2.4. Worked before I put those one to finalize the build I want for now. Or do I have another option?
Olmech Posted April 7, 2020 Posted April 7, 2020 On 4/6/2020 at 3:51 PM, Acarson64 said: Worked before I put those one to finalize the build I want for now. Or do I have another option? Sometimes the TAB key will quit working no matter what you do and for a variety of reasons. When it happens to me, I make a save, close game and then reopen the game. Usually clears it up. I use all the mods you list in a 217 load order. I wouldnt get rid of anything you listed. EDIT: I dont use Extended Dialogue. That one caused me a few problems.
Guest Posted April 7, 2020 Posted April 7, 2020 You can press O I think to open the radio then access pipboy things until you reload your save.
Acarson64 Posted April 7, 2020 Author Posted April 7, 2020 That problems fixed. Dumped a few mods that really weren't making the game any better. The only issue now and its probably something simple to do, but MCG's start button doesn't appear when I started a new game. I've tried to think about what I did wrong, but all of the other stuff is there.
migueltorga Posted April 10, 2020 Posted April 10, 2020 Happens to me alot, usually works again after starting up the game again, at this point just rather change the key for the pip boy by the key "\"
Recommended Posts
Archived
This topic is now archived and is closed to further replies.