NotAZebra Posted September 1, 2023 Posted September 1, 2023 (edited) On 8/31/2023 at 5:30 AM, takuteka said: I solved the problem. Good job. I have updated the Juna’s hair mod files with the fix. Is the issue only in CS3? I do not see a problem in CS4. Edited September 1, 2023 by NotAZebra
tigers Posted September 2, 2023 Author Posted September 2, 2023 (edited) 2 hours ago, NotAZebra said: Thanks for the reports. The file for Towa’s default clothes was shared by mistake. There is nothing changed in it. The other mods for Claire, Elise, and Towa are for Claire’s civilian clothes Elise’s casual clothes Elise’s towel Towa’s towel Are these what you are looking at? I think the last two only show up in two scenes, and I think Claire is the only playable character in that list (and is only playable briefly). I spent a lot of time on Juna’s weird foot. I doubt I will be able to fix it, unfortunately. I will check on Laura shortly. oh i see. I was only looking at claire military outfit and towa uniform and elise uniform. Edit: Also no difference in Juna crossbell cheer. It doesnt do anything. Same with Musse instructor swimsuit. Also is Millium outfit edit the default outfit? Or is there some sort of no hat accessory i need to equip? Becaise I dont have a no hat accessory. Have one for Emma though. Also this LAura jacket topless mod has some wierd issue with her hands. Other laura mods dont have this issue. Edited September 2, 2023 by tigers 1
amorrow28 Posted September 2, 2023 Posted September 2, 2023 5 hours ago, tigers said: I am trying to follow this but I have the reverie installation instead of hajimari. I dont think these instructions are compatible with reverie are they? As I get an error when i try to extract files from D3D11 of reverie reverie files do not need to be decompressed.
amorrow28 Posted September 2, 2023 Posted September 2, 2023 3 hours ago, NotAZebra said: Thanks for the reports. The file for Towa’s default clothes was shared by mistake. There is nothing changed in it. The other mods for Claire, Elise, and Towa are for Claire’s civilian clothes Elise’s casual clothes Elise’s towel Towa’s towel Are these what you are looking at? I think the last two only show up in two scenes, and I think Claire is the only playable character in that list (and is only playable briefly). I spent a lot of time on Juna’s weird foot. I doubt I will be able to fix it, unfortunately. I will check on Laura shortly. Juna’s foot can be fixed with weight transfer. The towel meshes are not compatible with 3dmigoto unless you weight transfer because one of the bones is missing. https://www.loverslab.com/topic/141087-trails-of-cold-steel-3-mod-request/?do=findComment&comment=3768741
NotAZebra Posted September 3, 2023 Posted September 3, 2023 On 9/1/2023 at 8:35 PM, tigers said: Edit: Also no difference in Juna crossbell cheer. It doesnt do anything. Same with Musse instructor swimsuit. Make sure you put the pkg file in data/dlc/asset/D3D11 Even then, the difference is slight. I added a new version with greater changes: Spoiler On 9/1/2023 at 8:35 PM, tigers said: Also is Millium outfit edit the default outfit? Or is there some sort of no hat accessory i need to equip? Becaise I dont have a no hat accessory. Have one for Emma though. Millium Sans Hat is a costume. I don’t know where it came from. But you can use aa_inject_model.py to replace the default costume with the pkg file I provided. On 9/1/2023 at 8:35 PM, tigers said: Laura Jacket Topless and Shorts Topless are the same file. They are both Jacket Topless and there is no Shorts Topless Also this LAura jacket topless mod has some wierd issue with her hands. Other laura mods dont have this issue. Both fixed. 1
amorrow28 Posted September 9, 2023 Posted September 9, 2023 (edited) Thanks to a brave tester at the Kiseki Modding Discord, there is now experimental support for using PKG mods on modded Nintendo Switch! This has only been tested on a few mods on Trails of Cold Steel III, but might also work for CS4 and Reverie. I have no plans to expand support, since I do not have this game on the switch, nor do I have a modded switch. NOTE: Switch assets are lower quality, in order to save video memory. This modding process does not degrade the mod - our compiler is not capable of generating true Switch assets. Therefore any mod prepared with this process is still technically a PC mod, and will (probably) take up more memory than its unaltered Switch equivalent. I have no clue what will happen if you use a lot of mods at once; maybe the game will lag, or maybe it will crash. Proceed at your own risk. Conversely, you need PC assets to make mods; Switch users can play with mods, but they cannot make them. NOTE: You will still need proper versions of mods. Expect the best compatibility if you use CS3 mods for CS3, etc. And this is only for PKG mods, not 3dmigoto mods. New tutorial here, written by the modder who figured this all out, now with screenshots! Install python 3.9 or newer from the Windows Store. Grab v2.0.3 (or newer) of my ED8 Inject Tools. (If you want to use them for model swapping, instructions here.) Run install_zstandard.bat which comes with ED8 Inject Tools to install the python zstandard module. (You only need to do this once.) Put aa_inject_model.py, aa_replace_shaders.py, asset_xml_to_nx.py, extract_pka.py and unpackage.py and your mods in the folder with assets.pka. (On PC this is /data/asset/D3D11, I have no idea where it is on the switch.) Run asset_xml_to_nx.py by double-clicking it. It will convert the asset xml inside all the .pkg files it finds from PC format to NX format. Run aa_replace_shaders.py for each mod you are converting. (Detailed instructions with pictures here.) First it will ask where to search for the replacement shaders - specify assets.pka. Then it will ask for the name of the PKG. Then it will replace the shaders - pay attention to the messages! If it cannot find a shader, it will tell you. That PKG will likely crash the game if used as is. (This is mainly an issue with DLC mods. Put all the py files in the DLC PKG folder along with your partially-patched pkg, and run the shader replacement tool a second time. This time put "None" as the pka file. It will look through all the pkg files in the folder and use shaders from those pkgs. DO NOT PUT ALL YOUR UNCONVERTED MODS IN THERE AT ONCE, or it will look through your mods for shaders as well!) Once you have replaced the xml and the shaders, your pkg should be ready to use! Place it wherever the switch expects to find it; usually this is in the same folder as assets.pka, although on PC NISA CS3, assets.pka is in /data/asset/D3D11 and the pkgs go in /data/asset/D3D11_us, so you might have to experiment. I literally have no clue how to do anything related to switch modding; if someone would kindly post instructions on the whole layeredFS thing, I would be happy to link to those instructions from this post. And, once again, this may not work at all. I'm only aware of a single mod confirmed working. Enjoy! Edited September 20, 2023 by amorrow28
NotAZebra Posted September 11, 2023 Posted September 11, 2023 (edited) On 9/1/2023 at 4:14 PM, tigers said: I am trying to follow this but I have the reverie installation instead of hajimari. I dont think these instructions are compatible with reverie are they? As I get an error when i try to extract files from D3D11 of reverie In most of the ways that matter for simple mods, Reverie is more like CS4 than like Hajimari, so follow instructions for CS4, instead. Also, that is the wrong script for extracting files from assets.pka. You want extract_pka.py Edited September 11, 2023 by NotAZebra
T4com4n Posted September 18, 2023 Posted September 18, 2023 (edited) I'm trying to attach the Kitty Noir ears permanently to Altina's model making her a cat girl (I want her campus hat to go over the ears so they poke out like Emma or Millium). I'm still messing around with it but I'm just a beginner. I'm moving and modifying meshes with blender but it's all blunt force to get results. If anyone has any tips that would be great but if not that's fine too.C_CHR015.pkg Also I offer Kitty Blanc C_EQU800.pkg. Color change for White Ears and Tail (didn't change the swimsuit), just put in data>dlc>asset>D3D11_us Spoiler Spoiler Spoiler Spoiler Also the KHat C_EQU798.pkg. A combo of the kitty noire ears and campus hat. Spoiler (Doesn't affect the default hat though.) I did a shadow fix for some Juna UDW, including NotAZebra's Juna and (re)added the badge. C_CHR011.pkg Spoiler Juna Shirt UDW C_CHR011_C00.pkg Spoiler Juna DLC Casual C_CHR011_C50.pkg Spoiler Juna DLC Lloyd C_CHR011_C51.pkg Spoiler JunaUDW Tennis Shadowfix Along with NotaZebra's short skirt version (also in white) C_CHR011_C04.pkg Spoiler C_CHR011_C04.pkg Spoiler C_CHR011_C04.pkg Spoiler I made an adjustment to Unskirt LeGuin trying to get rid of the side "skirt" portions. C_CHR021.pkg Spoiler Unfortunately I currently lack the skill to preserve her thong. Edited December 20, 2023 by T4com4n Update UDW Tennis 3
Dan297na Posted September 20, 2023 Posted September 20, 2023 Is there a list of what character folder goes to which character? I'm trying to change the default outfit of some of the ones that don't have the abilitly to equip the bath towel, but can't seem to find out which character is which, outside of the 12 that amorrow28 posted.
amorrow28 Posted September 20, 2023 Posted September 20, 2023 5 hours ago, Dan297na said: Is there a list of what character folder goes to which character? I'm trying to change the default outfit of some of the ones that don't have the abilitly to equip the bath towel, but can't seem to find out which character is which, outside of the 12 that amorrow28 posted. Look here: https://github.com/eArmada8/ed8pkg2gltf/wiki/Basic-Modding-Tutorial#obtaining-and-decompiling-a-model Warning - t_name.tbl has spoilers!! 2
Dan297na Posted November 6, 2023 Posted November 6, 2023 (edited) So I ran into an issue with Spoiler Roselia with this. I havnt played 4 yet so maybe its just not compatible with this one. I extracted CHR067_C02 from CS4 and followed the instructions to import it into CS3. It comes out distorted though. With the nude mod off (F2) it looks fine except she has black lines on her eyes. With it on her body looks kind of distorted. The steps I took worked with every other character, so is the mod just not compatible with her in this game? Spoiler Edited November 6, 2023 by Dan297na
amorrow28 Posted November 6, 2023 Posted November 6, 2023 (edited) 5 hours ago, Dan297na said: So I ran into an issue _____ with this. I havnt played 4 yet so maybe its just not compatible with this one. I extracted CHR067_C02 from CS4 and followed the instructions to import it into CS3. It comes out distorted though. With the nude mod off (F2) it looks fine except she has black lines on her eyes. With it on her body looks kind of distorted. The steps I took worked with every other character, so is the mod just not compatible with her in this game? Yeah, her CS3 and CS4 models are different. Also, please mark spoilers. Many people browsing this thread have not played through the game yet. Edited November 7, 2023 by amorrow28 1
Dan297na Posted November 6, 2023 Posted November 6, 2023 Ok, Thanks. And I edited my post to hide the spoilers. Sorry about that.
NotAZebra Posted November 7, 2023 Posted November 7, 2023 3 hours ago, Dan297na said: Ok, Thanks. And I edited my post to hide the spoilers. Sorry about that. Which method did you try? Have you tried the model injection script? I also recall seeing the eyes like that after trying a mod on her.
Dan297na Posted November 7, 2023 Posted November 7, 2023 I used the method listed here. I took the file from CS4 and followed the instructions to put them in to 3. It works to an extent with her, but has that eye issue with her, and the body shades look kind of weird. I used the same steps for every other character, including ones not listed in the original instructions and they all worked perfectly. She is the only one I had that issue with, probably because as amorrow28 pointed out, the character model was changed between 3 and 4.
diadark Posted December 17, 2023 Posted December 17, 2023 Can anyone tell me what the problem might be? I'm trying to port mods to a switch based on the guide: PC to Switch model conversions · eArmada8/ed8_inject Wiki · GitHub I launched the bat file, installed python, checked that it works in "cmd", dump Assets.pka. But when trying to execute commands from "PC Model Conversion" (like "py asset_xml_to_nx.py YOUR_MODEL_HERE.pkg"), "cmd" instantly closes without displaying the shader replacement process. When starting the game, it gives an error, therefore the scripts do not work out
amorrow28 Posted December 18, 2023 Posted December 18, 2023 6 hours ago, diadark said: Can anyone tell me what the problem might be? I'm trying to port mods to a switch based on the guide: PC to Switch model conversions · eArmada8/ed8_inject Wiki · GitHub I launched the bat file, installed python, checked that it works in "cmd", dump Assets.pka. But when trying to execute commands from "PC Model Conversion" (like "py asset_xml_to_nx.py YOUR_MODEL_HERE.pkg"), "cmd" instantly closes without displaying the shader replacement process. When starting the game, it gives an error, therefore the scripts do not work out First, as far as I know, only SeeTheBridges has ever successfully done this, so you might be on your own. But are you running from the command line or are you double clicking the files? The command line window should never close on its own if you are running from the command line with typed commands. Second, do you have all the files in the folder, and are you running all the commands? asset_xml_to_nx.py does not replace shaders, aa_replace_shaders.py does. It seems to me that you are mixing up the commands.
diadark Posted December 18, 2023 Posted December 18, 2023 (edited) 2 hours ago, amorrow28 said: First, as far as I know, only SeeTheBridges has ever successfully done this, so you might be on your own. But are you running from the command line or are you double clicking the files? The command line window should never close on its own if you are running from the command line with typed commands. Second, do you have all the files in the folder, and are you running all the commands? asset_xml_to_nx.py does not replace shaders, aa_replace_shaders.py does. It seems to me that you are mixing up the commands. Try double clicking the files (cmd window runs and instantly closes), and running from the command line (errors in different lines and writes in the end "this isn`t a pka file"). First - run asset_xml_to_nx.py, second - run aa_replace_shaders.py. Size of files doesn`t change Spoiler Edited December 18, 2023 by diadark
amorrow28 Posted December 18, 2023 Posted December 18, 2023 7 hours ago, diadark said: Try double clicking the files (cmd window runs and instantly closes), and running from the command line (errors in different lines and writes in the end "this isn`t a pka file"). First - run asset_xml_to_nx.py, second - run aa_replace_shaders.py. Size of files doesn`t change Hide contents Something is wrong with your assets.pka file. (It should be around 6 GB in size btw)
diadark Posted December 19, 2023 Posted December 19, 2023 13 hours ago, amorrow28 said: Something is wrong with your assets.pka file. (It should be around 6 GB in size btw) 6.2 Gb, dumped from NX by DBI
amorrow28 Posted December 19, 2023 Posted December 19, 2023 10 hours ago, diadark said: 6.2 Gb, dumped from NX by DBI Maybe ask at the gbatemp thread or on the discord? I think everyone here is using PC.
diadark Posted December 19, 2023 Posted December 19, 2023 (edited) 3 hours ago, amorrow28 said: Maybe ask at the gbatemp thread or on the discord? I think everyone here is using PC. i`ll try. Where working discord invite can be found? Edited December 19, 2023 by diadark
amorrow28 Posted December 19, 2023 Posted December 19, 2023 2 hours ago, diadark said: i`ll try. Where working discord invite can be found? https://discord.gg/wYkWS33NQt 1
brzah55 Posted December 25, 2023 Posted December 25, 2023 Sexy mods for CS3 Even though I installed Sexy mods for CS3 Even if I play with F7 (F4), there is no change? Even though I installed The Legend of Heroes Sen no Kiseki III\bin\x64?
amorrow28 Posted January 14, 2024 Posted January 14, 2024 On 12/19/2023 at 9:35 AM, diadark said: i`ll try. Where working discord invite can be found? I never followed up on this, we did indeed solve it on discord. Assets.pka was corrupt and dumping with Yuzu did the trick. I've updated the wiki page on how to use a hex editor to detect if DBI properly dumped the file. Thanks! 1
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