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Dozens of potions/hundreds of arrows?


Guest test1

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Posted

An issue I have had with Oblivion ever since I can remember, which seems to persist no matter what I have installed, is one with leveled loot lists on npcs.  This seems to affect npcs who are usually in quest locations.  For example, for the Meridia quest, when I kill the necromancers, they often have dozens of strong potions instead of only a few.  In other instances, dead archers will have hundreds of arrows, or five to ten each of several dozen types of expensive enchanted arrows.  I have considered using Enhanced Economy to help with this problem, and setting it to remove most weapons and potions, but when I set it to remove items, my game started crashing.  Does anyone know of a real fix for this leveled loot list problem?  Here is my load order:

 

Masters for: Save 34341 - Talieth - The West Weald, Level 44, Playing Time 136.44.35.ess

 

00  Oblivion.esm
01  Cobl Main.esm  [Version 1.72]
02  Lovers with PK.esm
03  Wondrous Items.esm
04  Lamps of Oblivion Master.esm
05  Unofficial Oblivion Patch.esp  [Version 3.3.1]
06  DLCShiveringIsles.esp
07  Unofficial Shivering Isles Patch.esp  [Version 1.4.4]
++  Sunnier Weather.esp
++  Underwater.esp
++  ln.esp
08  1vampirescocktail.esp
09  Book Collection.esp
0A  BPA Better Clutter.esp
0B  Lamps of Oblivion.esp
0C  MoveQuestItems - OBSE.esp
++  SkeletonShaders.esp
++  Guard Torches.esp
0D  Enhanced Economy.esp  [Version 5.4.3]
0E  Populated Prisons.esp
0F  Sheogorath Can Go To Jail.esp
10  _Prison_Mod_(TLB) v0.3a.esp
11  Dynamic Map.esp  [Version 2.1.1]
12  Maps!.esp
13  Landmarks, w Wells.esp  [Version 1.11]
14  HouseMapMarkers.esp
15  MapMarkers.esp
16  Unmarked places map markers.esp
17  DLCHorseArmor.esp
18  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
19  DLCOrrery.esp
1A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
1B  DLCVileLair.esp
1C  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]
1D  DLCMehrunesRazor.esp
1E  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
1F  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
20  Acolyte_Of_Kynareth_HGEC.esp
21  Adonnays Elven Weaponry.esp
22  MoragTongDagger.esp
23  Orichalcum Dagger.esp
24  Banes Archer Paradox.esp
25  c_dagcol.esp
26  Forestlight Armor.esp
27  Ruby Crimson Scar 25 Armor.esp
28  DianoArmor2.esp
29  Chaos Chains.esp
2A  Shoulder Pauldrons.esp
2B  Slof's ShadowWatcher.esp
2C  Dark Hunter's Leathers.esp
2D  ForgedSteelDaggers.esp
2E  KDCirclets.esp
2F  kikaiDSSeductiveArmor.esp
30  Lockbreaker.esp
31  EVE_StockEquipmentReplacer.esp
32  DLCThievesDen.esp
33  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10]
34  Cobl Glue.esp  [Version 1.72]
35  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
36  Oblivifall - Something's Not Right.esp  [Version 1.0]
37  TIE.esp  [Version 1.47]
38  cyrodiil transportation network wz.esp
39  haz_blackjack.esp
3A  AleswellHomeQuest.esp
3B  AleswellCOBLaddon.esp
3C  FallsViewHome.esp
3D  Golden Perch Inn.esp
3E  Greywyn Deepscorn's House ver 1.3.1.esp
++  Greywyns Cocktails.esp
3F  Imperial Furniture Renovated.esp
40  Assassin's Abode.esp  [Version 1.2]
41  Better Gardens Cheydinhal house.esp
42  Basement_leyawiinhouse V1-1.esp
43  Affinity's Shack Remodel - cobl version.esp
44  Basement_Bravilhouse V1-0.esp
45  Basement_brumahouse.esp
46  Arborwatch.esp
47  Better Benirus Manor.esp
48  Better Rosethorn Hall.esp
49  Better Rosethorn Hall - Cobl Patch.esp
4A  Cheydinhal House Mod.esp
4B  MTCRiverShackv1.2.esp
4C  LFHouseAddon-forSquatters.esp  [Version 2.0]
4D  DarkBrotherhoodChronicles.esp  [Version 1.1]
4E  The Imperial Water.esp
4F  TheRedDiamond24HourStore.esp
50  TheReturnOfTheDarkBrotherhood.esp
51  Cellars of Oblivion.esp
52  Chapel Sanctuary.esp
53  Imperial City Shrine.esp
54  My Waterfront Bridge.esp
55  Pond Cottage.esp
56  Quest-Related Dungeons Marked.esp
57  Ranokoas City Stealth Exits.esp  [Version 2.2]
58  ReneersContainerMod.esp
59  M.O.E. - Teleportation Magic and Icarian Flight.esp  [Version 2]
5A  Shady Fences.esp
5B  Steve - Thieves Guils HQ.esp  [Version 1.2-SF.]
5C  Samanthas Daywalker Hoods.esp
5D  Borgar's_Shop.esp
5E  IC Black Cat Statues.esp
5F  Trail  South East.esp
60  Trail  WEST.esp
61  Trail  EAST.esp
62  Trail  Central.esp
63  Trails of Cyrodiil North Short Cut.esp
64  Valenwood Improved.esp
65  VaultsofCyrodiil.esp
66  Apachii_Goddess_Store.esp
67  Apachii_Heroes_Store.esp
68  za_bankmod.esp
69  DLCBattlehornCastle.esp
6A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]
6B  Lynges_Thieves_Highway-10256.esp
6C  DLCFrostcrag.esp
6D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
6E  Knights.esp
6F  Knights - Cobl.esp  [Version 2.6]
70  Knights - Unofficial Patch.esp  [Version 1.1.2]
71  EVE_KnightsoftheNine.esp
72  Weye.esp
73  MTCThievesGrottoV4.1.esp
74  New Valen.esp
75  Reaper's Waterfront.esp
76  ShezriesTownsMaster.esp
77  ShezriesTowns-Valenwood Patch.esp
78  Villages1.1.esp
79  xulColovianHighlands_EV.esp  [Version 1.2.2]
7A  ThievesGrotto-ColovianHighlands patch.esp
7B  xulBrenaRiverRavine.esp  [Version 1.1.1]
7C  Oblivion Gate Map Marker Remover.esp  [Version 1.1.0]
7D  Fighters Guild Quests.esp
7E  Mages Guild Quests.esp
7F  Better Dungeons.esp
80  GuildAdvancement.esp
81  Badmagic - Landscape Fix for 20 -18.esp
82  Cliff_BetterLetters.esp  [Version 1.1]
83  DecoratorAssistant with OBSE v1.1.esp
84  bnmDLTIC-1-6fix.esp  [Version 1.7]
85  Dungeon Actors Have Torches 1.6 DT.esp
++  Furniture Prices.esp
86  15_classes_v1_0.esp
87  CM_Essential_Classes.esp
88  Thieves Guild Quest Souvenirs.esp
89  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]
8A  Potable Pastiche.esp
8B  LoversFSE.esp
8C  LoversJoburg 2-6.esp
8D  Lovers with PK.esp  [Version 96]
8E  LoversLight.esp
8F  LoversSoundVolumeDown.esp
90  MCaleb's_Decompose_Corpse_v1.2.esp
91  Slof's Horses Base.esp
92  Wondrous Items.obse.esp
93  Wrye Shivering Death.esp  [Version 05]
94  Enhanced Economy - House prices.esp  [Version 5.4.3]
95  VampireAltStartWithMainQuestCobl.esp
96  Jpm's Vampire Hunters.esp
97  Maigret's Vampire Bat.esp
98  Vampires Drop Human Blood.esp
99  DS Summon Luggage.esp
9A  Egress.esp
++  RDetectLife.esp
9B  SetEssentialActors.esp
9C  sleepyunderlings.esp
9D  RestoreAllAttributesSpell.esp
9E  sjdDetectArrow.esp
9F  StrongholdTeleport.esp  [Version 2.2]
A0  dyseso_Alchemy_Potion_Perks.esp
A1  EnchantmentRestore.esp
++  EnchantmentRestore_Wells.esp
++  TG_IT_rebal_shadow.esp  [Version 0.2]
A2  ChameleonCloak.esp  [Version 1.21]
A3  StealthOverhaul.esp
++  HaldursSkeletonKey v1.02.esp
++  Light Repair Hammers.esp
A4  SniperSneakSkillup.esp
A5  Beautiful People.esp
A6  Blademan's Better Birthsigns.esp
A7  vampirescriptfix.esp
A8  SplitVampireSight.esp
A9  A_little_more_life-7312.esp
AA  Triple_magicka-7315.esp
**  Lem - Lighter Fire Effect.esp
AB  VampNormalVision.esp
AC  Refractionless Chameleon.esp
++  LightSpellTorch.esp
AD  Cobl Silent Equip Misc.esp  [Version 01]
**  TIE Weapon + Armor Filter.esp
++  Unlimited Amulets and Rings - Shivering Isles.esp
AE  LandMagicPatch.esp
AF  Bashed Patch, 1.esp
B0  LoversIdleAnimsPriority.esp
B1  LoversAnimObjectsPriority.esp

 

 

 

The mods with names you don't recognize or which are slightly different are ones which I have altered to my own personal taste, unpublished anywhere.  Yes, I promise I did clean them prior to installation.
 

Posted

What you most likely have is leveled list plugins that are each adding things via scripts to their inventories. 

 

Another thing you might check into is how long ago you rebuilt your bashed patch (if you have added non-lovers plugins or taken them out of your load order - or just moved them around, then you will need to rebuild your bashed patch).  Sometimes these level list scripts can cause problems by being in the bashed patch as they exist in the mod and the bashed patch and serve to then double things up on you.  Errant scripts can cause nightmares to try to track them down.

 

Probably the simplest and quickest method to tracking down things is to go and get either Refscope or FormID Finder from the nexus and then use it to find out what plugin the items are coming from.  Then you can work backward to correct the error or remove the plugin(s) from your load order.

Posted

It's quite normal for the necromancers in the Meridia quest to carry tons of potions, even the console version (xBox 360 in my case) has this effect. There is mention of it as a bug on UESP's page for this quest ("Hunting Necromancers" paragraph). And sometimes the Dark Guardians in Fort Farragut are carrying hundreds of arrows.

 

But what's so bad about getting lots of items? Sell them (ideally one by one) to boost your mercantile skill! If you use the Bash Patch tweaks 'Reweigh Arrows' and 'Reweigh Potions' and set them to 0.1, encumbrance won't be a factor anymore. The latter is also helpful if you have ever created a potion using watermelons or pumpkins as ingredients and thus messed up the respective potion's weight.

Posted

It just annoys me because when you use the bash patch reweighs (which I do), combined with some of the thief type mods I run, it just makes it too easy to get money.  I'd like to make it harder to get cash, and gaining tons of it from easy mobs kills the immersion for me.

Posted

It just annoys me because when you use the bash patch reweighs (which I do), combined with some of the thief type mods I run, it just makes it too easy to get money.  I'd like to make it harder to get cash, and gaining tons of it from easy mobs kills the immersion for me.

 

 

This is always a tough issue as there are just so many damn exploits in both vanilla and plugins.  Apart from spending a whole lot of time customizing esm\esp files, you basically have to just head canon that all gear\equipment is broken\damaged and limit yourself to looting the gold, or something similar.

Posted

It's probably that I might not be too seriously role-playing so it's not a problem to me owning insane amounts of money.

On the other hand, maybe this is in character for my main avatar after all since she is an exiled princess and erotic super star. Only natural for her to be so filthy rich. Very soon I'm going to break Garcemac's 25 million Septim record. And only a few more points to go until I finally maxed out my mercantile skill, all by tediously selling single items. I wouldn't even know what to buy with all that money.

 

However I admit to speeding up the process of (needlessly) getting rich by traditionally setting the value of every modded item I add to the game to 9001 and exclusively sell items to the Midas avatar. Some may call it cheating. I rather consider player.additem f 10000000 cheating.

Posted

I have had over 750,000 at one point.  I did the "steal the crown" quest from Shezrie's Towns.  I don't have it anymore, though, because I also use one of the Enhanced Economy's higher house price plugins, and I blew it all buying every vanilla house in the game.  I like finding expensive things to buy and then saving up the cash for them because it just feels more rewarding to me.  It has just occurred to me, though, that if I can't use Enhanced Economy to remove items because it starts crashing, that what I can easily do is just reweigh all the potions again in my bash patch to be much heavier.  That would encourage me to not pick them up as often.  I never use potions anyway since I prefer to stab things in the back.

Posted

That's actually a perfect example how to use a Bash tweak rather creatively.

Editing a gameplay element in an uncommon way to enhance the game's role-playing aspect. Good idea!

 

Before I started using 'Supreme Magicka' I rarely ever drank potions at all. Now I carry a limited assortment of a few potions for emergencies.

 

Before, being low on Magicka never was a factor. Now lowly mobsters gang up on me and every hedge necromancer summons three Gloom Wraiths at once :dodgy:.

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