Halstrom Posted February 9, 2013 Posted February 9, 2013 I realised that my offspring NPC's don't self repair, so looking at them healing over time. Anyone know how this stuff works resethealth restoreav perceptioncondition 100 restoreav endurancecondition 100 restoreav leftattackcondition 100 restoreav leftmobilitycondition 100 restoreav rightattackcondition 100 restoreav rightmobilitycondition 100 From what I can gather in GECK wiki, the reset health should fix everything to 100 percent making the other lines redundant What I would like is to skip the reset health and have a slider for what 0-100 of healing occurs every hour Will that work? Otherwise my last option is to just run this at a frequency determined by the slider.
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