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Healing NPC's


Halstrom

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I realised that my offspring NPC's don't self repair, so looking at them healing over time.

 

Anyone know how this stuff works

 

	resethealth
	restoreav perceptioncondition 100
	restoreav endurancecondition 100
	restoreav leftattackcondition 100
	restoreav leftmobilitycondition 100
	restoreav rightattackcondition 100
	restoreav rightmobilitycondition 100

 

From what I can gather in GECK wiki, the reset health should fix everything to 100 percent making the other lines redundant

 

What I would like is to skip the reset health and have a slider for what 0-100 of healing occurs every hour

 

Will that work?

 

Otherwise my last option is to just run this at a frequency determined by the slider.

 

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