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Creation Kit: Creating repeatable quests concept question.


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So I'm creating a follower in the same vein as mods such as Troubles of Heroine (but on a smaller scale) and I've already got the groundwork done. After a short introduction, the follower moves to the player's house and then from there I'm planning to set up repeatable mini-quests.

 

The quests themselves are no problem, but I've ran into a bit of a hiccup regarding making them repeatable. From what I can figure, the easiest way to do this is by making a main quest that has a specific "reset" quest stage that each mini-quest will revert back to upon completion.

 

For example, at main quest stage 10, I have a forcegreet set up with random dialogue responses that kick off their respective mini-quest while setting the stage to 20 (ie: mini quest in progress). Once the mini-quest plays out, the final thing it does is reset main quest back to stage 10 so the forcegreet package kicks in and assigns another random dialogue response kicking off another mini-quest.

 

The issue is, I know this is not the most efficient way and could lead to problems down the road. I'm wondering the best way to go about repeating quests (preferrably by setting a random
RegisterForSingleUpdate() time buffer from 1-3 ingame days) the best way possible. Maybe even setting a Global Variable to prevent the same mini-quest from being selected twice in a row.

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