blank_v Posted February 11, 2020 Posted February 11, 2020 Topic... Any1 have any idea to do this?... In one interior my ENB looks good ( at least to me ) but other locations ugh =_=... T_T... Example... *DLC01 VAMPIRE CASTLE* Spoiler Before ( Raw ) Spoiler After: Spoiler Both: Spoiler and i want to keep this "AFTER" ENB Setup but ONLY FOR VAMPIRE CASTLE... FOR OTHER LOCATIONS I WANT default ENB Setup... YES i know i can do it for weathers but -> Weather !/= Interior Cell I NEED SAME THING BUT FOR INTERIOR AMBIENT AND LIGHTNING NOT FOR WEATHER !...
Seijin8 Posted February 11, 2020 Posted February 11, 2020 5 minutes ago, TobiaszPL said: Topic... Any1 have any idea to do this?... In one interior my ENB looks good ( at least to me ) but other locations ugh =_=... T_T... Example... *DLC01 VAMPIRE CASTLE* Hide contents Before ( Raw ) Reveal hidden contents After: Reveal hidden contents Both: Reveal hidden contents and i want to keep this "AFTER" ENB Setup but ONLY FOR VAMPIRE CASTLE... FOR OTHER LOCATIONS I WANT default ENB Setup... YES i know i can do it for weathers but -> Weather !/= Interior Cell I NEED SAME THING BUT FOR INTERIOR AMBIENT AND LIGHTNING NOT FOR WEATHER !... Location weathers. Make an esp with a dozen weathers in it (just give them names and unique formIDs, don't worry much about what is in them) Use the ENB location weathers file to assign weathers by location. A lot of mods don't have locations assigned to their interior cells, so you may have to create them in some cases. This lets you create unique ENB settings for whatever locations you want.
blank_v Posted February 11, 2020 Author Posted February 11, 2020 Ohh i have another question, what is "Underground Survival" i play all time undergroun i love playing in dungeons ^_^ I check your mod but no Images and im lazy xD Hmm... about your answer... i search for this "location weathers"... so i just want to be sure 1) i create locationweathers.ini ( file in enbseries folder ) 2) and then i create weathers and connect them with location ID?... lets say 0001 for Location001 and 0002 for weather ID 3) inside locationweathers.ini: [ WorldID - how do i get Workd ID ? ] 0001 = 0002 ; Location -> weather is that correct ? :o at least thats what i found after Google "LocationWeathers" xD @Seijin8 //Edit: i spend 4000 hours in CreationKit so its gonna be DUMB question xD How do i get ID in CK ? //Edit2: Naaaa... sad... Your Underground Survival is same as mine WildHunting T_T... -> New Ores -> New Recipes -> New Stuff etc. right?... BUT Do you have Trees you can grow and cut ? :D.... buahhahah thats actually very old script xD here is example in Braverock Castle Spoiler Very old video and very old Growing Trees system Now its way better ^_^ and also mining system :o
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