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Posted

Stupid question: How do I install the body itself or Where do I put the .nif's?

Posted

Stupid question: How do I install the body itself or Where do I put the .nif's?

 

If you are going to make it the default body then just dump the 4 nif files into: Oblivion\Data\meshes\characters\_male\ and say yes to any overwrites (making a backup prior to this would be wise just in case you don't end up liking them for some reason).

Posted

Stupid question: How do I install the body itself or Where do I put the .nif's?

Not stupid at all, alot of people gets confused :D

 

You put it in you meshes/characters/females "folder"

if you don't want all females to be using DMRA body, Then use setbody, and put it in the bombshell/dmra "folder"

Posted

Hey mailamea,

 

I'm not sure if this has been asked already, but where can I get the walkforward animation, and one-handed animation replacers you used in this vid?

 

Posted

Yep sidetracked. i get so easily distracted, ill upload it or send it via pm when i get the chance, installing new vegas today. gonna give it a spin. again.

Posted

I was wondering if adding bone weight to an animation is the same as an armor?

 

I wonder too, since I've never tackled animation editing in my whole life.

Posted

The reason I ask is because I'm playing FO:3 and I hate the vanilla 3rd person pistol anims, so I downloaded some replacers but now the bounce doesn't work with them. I suppose I'll have to ask the author to see what needs to be done. If it's not too hard maybe I can tackle it myself.

Posted

I was wondering if adding bone weight to an animation is the same as an armor?

 

I wonder too' date=' since I've never tackled animation editing in my whole life.

[/quote']

 

I would say it's on the same lines. I'll go check this out.

Posted

The reason I ask is because I'm playing FO:3 and I hate the vanilla 3rd person pistol anims' date=' so I downloaded some replacers but now the bounce doesn't work with them. I suppose I'll have to ask the author to see what needs to be done. If it's not too hard maybe I can tackle it myself.

[/quote']

 

Your best bet is to ask this in the Fallout section. All the Fallout gurus are over there.

Posted

Most likely' date=' just figure I'd ask you two since I really enjoy your work.

[/quote']

 

Go send me a pm if you found out how animation works with adding it with bb, ive tried this earlier and failed lol, i think you have to put over the skeleton and the body together in blender then weight then more.

Posted

Go send me a pm if you found out how animation works with adding it with bb' date=' ive tried this earlier and failed lol, i think you have to put over the skeleton and the body together in blender then weight then more.

[/quote']

 

Challenge accepted!

Posted

I tried opening them both in blender, what I did was in the import menu you specify the animation file, but when it got all run everything was all transporter malfunction. My guess is that the animation doesn't havee the right skeleton and I need to change import settings.

Posted

I am working on editing the existing conversion with a new logo. It's slightly tricky considering I want to place it on the back on the armor which Oblivion does not really like.

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