Guest Posted September 8, 2012 Posted September 8, 2012 Stupid question: How do I install the body itself or Where do I put the .nif's?
gregathit Posted September 8, 2012 Posted September 8, 2012 Stupid question: How do I install the body itself or Where do I put the .nif's? Â If you are going to make it the default body then just dump the 4 nif files into: Oblivion\Data\meshes\characters\_male\ and say yes to any overwrites (making a backup prior to this would be wise just in case you don't end up liking them for some reason).
Mailamea Posted September 8, 2012 Posted September 8, 2012 Stupid question: How do I install the body itself or Where do I put the .nif's? Not stupid at all, alot of people gets confused  You put it in you meshes/characters/females "folder" if you don't want all females to be using DMRA body, Then use setbody, and put it in the bombshell/dmra "folder"
gregathit Posted September 8, 2012 Posted September 8, 2012 Mailamea, are you thinking skyrim? There isn't a meshes\characters\"females" folder for oblivion....
Ark of Truth Posted September 8, 2012 Author Posted September 8, 2012 It goes in Meshes\Characters\_Male for Oblivion  I suppose we should let her off she has been busy lately.
Mailamea Posted September 8, 2012 Posted September 8, 2012 @Gregahit : yeah thought of skyrim back there thanks lol  What Ark said is the right path.
Ark of Truth Posted September 15, 2012 Author Posted September 15, 2012 Don't worry guys were both still here. Just doing other things at the moment.
legit1337 Posted September 22, 2012 Posted September 22, 2012 Hey mailamea, Â I'm not sure if this has been asked already, but where can I get the walkforward animation, and one-handed animation replacers you used in this vid? Â
Ark of Truth Posted September 22, 2012 Author Posted September 22, 2012 It's been asked just never answered, she was going to upload it but she must of got sidetracked.
Mailamea Posted September 23, 2012 Posted September 23, 2012 Yep sidetracked. i get so easily distracted, ill upload it or send it via pm when i get the chance, installing new vegas today. gonna give it a spin. again.
Zeisan Posted September 24, 2012 Posted September 24, 2012 I was wondering if adding bone weight to an animation is the same as an armor?
Mailamea Posted September 25, 2012 Posted September 25, 2012 I was wondering if adding bone weight to an animation is the same as an armor? Â I wonder too, since I've never tackled animation editing in my whole life.
Zeisan Posted September 25, 2012 Posted September 25, 2012 The reason I ask is because I'm playing FO:3 and I hate the vanilla 3rd person pistol anims, so I downloaded some replacers but now the bounce doesn't work with them. I suppose I'll have to ask the author to see what needs to be done. If it's not too hard maybe I can tackle it myself.
Ark of Truth Posted September 25, 2012 Author Posted September 25, 2012 I was wondering if adding bone weight to an animation is the same as an armor? Â I wonder too' date=' since I've never tackled animation editing in my whole life. [/quote'] Â I would say it's on the same lines. I'll go check this out.
Ark of Truth Posted September 25, 2012 Author Posted September 25, 2012 The reason I ask is because I'm playing FO:3 and I hate the vanilla 3rd person pistol anims' date=' so I downloaded some replacers but now the bounce doesn't work with them. I suppose I'll have to ask the author to see what needs to be done. If it's not too hard maybe I can tackle it myself. [/quote'] Â Your best bet is to ask this in the Fallout section. All the Fallout gurus are over there.
Zeisan Posted September 25, 2012 Posted September 25, 2012 Most likely, just figure I'd ask you two since I really enjoy your work.
Mailamea Posted September 25, 2012 Posted September 25, 2012 Most likely' date=' just figure I'd ask you two since I really enjoy your work. [/quote'] Â Go send me a pm if you found out how animation works with adding it with bb, ive tried this earlier and failed lol, i think you have to put over the skeleton and the body together in blender then weight then more.
Ark of Truth Posted September 25, 2012 Author Posted September 25, 2012 Go send me a pm if you found out how animation works with adding it with bb' date=' ive tried this earlier and failed lol, i think you have to put over the skeleton and the body together in blender then weight then more. [/quote'] Â Challenge accepted!
Zeisan Posted September 25, 2012 Posted September 25, 2012 I tried opening them both in blender, what I did was in the import menu you specify the animation file, but when it got all run everything was all transporter malfunction. My guess is that the animation doesn't havee the right skeleton and I need to change import settings.
Ark of Truth Posted September 27, 2012 Author Posted September 27, 2012 Really need to get this all back on track.
Ark of Truth Posted September 27, 2012 Author Posted September 27, 2012 I am working on editing the existing conversion with a new logo. It's slightly tricky considering I want to place it on the back on the armor which Oblivion does not really like.
Zeisan Posted September 28, 2012 Posted September 28, 2012 Sounds good, I'm sure you can get it figured out.
Ark of Truth Posted September 28, 2012 Author Posted September 28, 2012 Right my update for this is on hold. I need to take some time off to think about some stuff and I can't do it while here.
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