danmaku Posted February 4, 2013 Posted February 4, 2013 First, the load order. I'm not sure where to put lovers stuff in respect to non-lovers material. I haven't been getting any serious crashes, but any tips are welcomed. Oblivion.esm Lovers with PK.esmLoversCreature.esmCM Partners.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's 7 days respawn time - 1-16 day lenght rescale.espFrancesco's level up mini mod - Slower skills x1.5.espDLCOrrery.espDLCFrostcrag.espDLCThievesDen.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCShiveringIsles.espKnights.espDaggerfallBooks.espMaleBodyReplacerV5.espMorrowindBooks.espCM Partners.espCM Partners NPC.espCM Partners More NPCs NE.espCM Partners More NPCs.espCM Partners Marker NPCs.espCM Partners Special NPCs.espCM Partners Extra NPCs.espCurseOfHircine.espCoH Werewolves Mixed.esp CoH Werewolves Clothed.espCoH Spawn Rates Increased.espcidnothump.espcidnothumpMMversion.espCoH No Female Model.espDAWerewolf.espLoversFSE.espLoversAdultPlayPlusforSSP.espLoversAdultPlayPlusforSSP_HookerPatch.espLoversJoburg.espLoversPayBandit.espLovers with PK.espLoversCreature.espLoversCreature_SexualOrgans.espLoversCreature_SexualOrgans_Scale.espLoversCreature_SexualOrgans_Dogs.espLoversBitch.espLoversSoundCreature.espLoversHooker.espLoversHypnosis.espLoversAdultYield.espLoversAnimObjectsPriority.espLoversIdleAnimsPriority.esp Curse of Hircine relies on using clothing options to modify vanilla npcs (humans,orcs,elves...daedra...etc) into werewolves. However, because of this, this makes settings tricky for playing as a bisexual character who uses both "male" and "female" positions. For instance, if a werewolf is asked to give a blowjob and the female unclothing options are set to remove, the vanilla model will be used instead of the werwolf model since the werewolf model is consdered clothes. Basically, is it possible to set a "clothes always on" option for specific NPCs like the CM Partners werewolves?
gregathit Posted February 4, 2013 Posted February 4, 2013 With the lovers system I don't think you can have a specific setting for different NPC's as far as I am aware. Perhaps I am wrong but if so I just haven't seen that setting\option. Now for certain npc's you "could" set the werewolf body as a non-playable clothing item (via the CS) and set lovers to leave non-playable items alone. That would keep lovers from taking off the "clothes". Unfortunately that could have side effects. Additionally if the werewolf body is not setup to use the human skeleton then many of the animations won't work if you are trying to use the "human to human" set (1-200).
danmaku Posted February 4, 2013 Author Posted February 4, 2013 How would I go about setting clothes as nonplayable?
gregathit Posted February 4, 2013 Posted February 4, 2013 Using the Construction Set for Oblivion to edit the esp file that has the werewolf body.
danmaku Posted February 4, 2013 Author Posted February 4, 2013 Alright, I found the nif files that correspond to the resources used to produce the werewolf skin in DAWerwolves. Interestingly enough, the "playable" boxes were already unchecked. Does Lovers Lab clothing options by default remove even non playable items (to, say, replace said items with replacement bodies/meshes)?
gregathit Posted February 4, 2013 Posted February 4, 2013 Yes it does if you enable that option in the sexual exploits spell (lovers settings). Cast the spell and check your settings.
danmaku Posted February 5, 2013 Author Posted February 5, 2013 I made sure that it was the items were marked as unplayable and forbid their disabling via the lovers settings, but I'm still running into this problem (pic related). I set both female and male roles to full removal (except for tails) and the werwolves go back to their vanilla daedra counterparts. The corresponding esp is DAWerewolves...not sure what to do. [spoiler=CS options/Lovers Clothes settings]
gregathit Posted February 5, 2013 Posted February 5, 2013 Is this during rape or consensual sex? If it is consensual sex then the top two boxes apply, if rape then the rape undressing setting applies (if you have enabled it that is). The only other thing I can think of is to set clothes removal on none for the combo upper\lower toggle (for when you armor\clothing covers both slots).
danmaku Posted February 5, 2013 Author Posted February 5, 2013 It's for both consensual and rape. I don't understand why Lovers would undress non-playble items while the respective setting is set to "forbid"
gregathit Posted February 5, 2013 Posted February 5, 2013 Well coding is often imperfect and this is most likely just exactly that. Did you try putting clothing removal to none for combo upper\lower armors?
danmaku Posted February 6, 2013 Author Posted February 6, 2013 I've set that to (upper/lower) but I haven't played around with the upper and lower exclusive undress settings (at the top of the first menu). I tried to create a workaround (assigning the nif files to be responsible for only the tail or shields or something lovers settings doesn't handle), but to no avail since the models starts glitching out (daedra parts sticking out of the werewolf suits, npcs becoming randomly invisible...etc. The effect becomes noticble as I gradually restore the assignment of the nif to the proper body parts (head, arms, legs,tail...etc.))
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