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UUNP to BHUNP conversion removes armor transparency


okibb

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I've been converting some uunp bodyslide armor to bhunp smp for personal use, and following the steps to bakafactory's guide has worked for that so far, except that when I convert armor that has transparency it makes it opaque. The process I've been doing is replacing the reference body and copying the bone weights and conforming sliders in outfit studio, and copy-pasting the smp path from the BHUNP SMP body to the armor in nifskope.

For example I did Melodic's Latex Leotard outfit, which has single bodyslide for both a non-transparent and the transparent version, and now the transparent version is opaque. But when I did Melodic's Zero Suit armor, which has a separate bodyslide for the transparent version, it kept the transparency.

 

Before conversion:

Spoiler

 

leotarduunp.png.e912622c80d96b6e9f5bd6c3539ad119.png

zerouunp.png.a225a590f4a2bf28503222690a23681a.png

 

After conversion:

Spoiler

 

leotardbhunp.png.7e5dce5cfd22798d81af7ceb5e3a9408.png

zerobhunp.png.803ffc172e6fa7357ed55f758bd64d9d.png

 

Any ideas for a fix for this?

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Thanks for the response, I checked this and there's no change in alpha when I edit the outfits, although I looked at the textures too now and there is a separate texture with transparency that is supposed to be used, but idk how anything I did would affect the that.

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  • 3 weeks later...

If you're still having Transparency issues after checking in BodySlide, then you should open the original Mesh in NifSkope, copy it's NiAlphaProperty and Paste Over the New Mesh's NiAlphaProperty.  Save and Hopefully it'll resolve the issue (I had similar Problems with converting Realistic Transparent Glass Armor to UUNP and that fixed it for me)

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On 2/12/2020 at 4:16 PM, jynx474 said:

If you're still having Transparency issues after checking in BodySlide, then you should open the original Mesh in NifSkope, copy it's NiAlphaProperty and Paste Over the New Mesh's NiAlphaProperty.  Save and Hopefully it'll resolve the issue (I had similar Problems with converting Realistic Transparent Glass Armor to UUNP and that fixed it for me)

That wasn't it for me either but thanks :)

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Check if armor uses texture set in esp, like if it has variations in colors for the same mesh.  If this is the case then trishapes order can get moved around after bodyslide so fix the order in the base shape  to what the orignal base shape was before you made the conversion then rebuild the outfit.

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On 2/14/2020 at 3:02 PM, RW311 said:

Check if armor uses texture set in esp, like if it has variations in colors for the same mesh.  If this is the case then trishapes order can get moved around after bodyslide so fix the order in the base shape  to what the orignal base shape was before you made the conversion then rebuild the outfit.

Yeah it does use texture sets, and that was exactly the problem, the texture set was on the wrong shape in the esp, and moving it to the right one in the creation kit fixed it! Is there a way to fix the mesh in nifskope too or just in the esp?

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Yes you can move blocks up or down, right click on ninode or nitrishape select block > move up or move down, do it to for the nif in the shape data file of the project and it will carry over to the _0 _1 output from bodyslide. If you already updated the esp then you will have to revert or fix it again to match.

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12 hours ago, Corsayr said:

This is the part I get stuck on, simply copy pasting doesn't seem to actually work for me. 

 

Could you explain what you are doing? 

In nifskope have both the outfit shapedata from outfit studio and the bhunp advanced smp path body open in separate windows, and click to highlight the nistringextradata that says skse\plugins\hdtskinnedmeshconfigs\baseshape.xml and ctrl-c that, and then add it to the outfit open in the other window with ctrl-v to give it the same SMP xml. That's just the way I got from Factoryclose's guide.

You'll also have to rebuild the body and have SMP set up right.

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25 minutes ago, okibbb said:

In nifskope have both the outfit shapedata from outfit studio and the bhunp advanced smp path body open in separate windows, and click to highlight the nistringextradata that says skse\plugins\hdtskinnedmeshconfigs\baseshape.xml and ctrl-c that, and then add it to the outfit open in the other window with ctrl-v to give it the same SMP xml. That's just the way I got from Factoryclose's guide.

You'll also have to rebuild the body and have SMP set up right.

Thank you, I will try it again. I must being doing something really simple wrong. That is what I thought I was doing, but when I pasted it to the new outfit is wasn't an SMP path anymore, it was some kind of hand thing... 

 

Spoiler

image.thumb.png.9e5fc05cf60323f84077e3802d875ae8.png

 

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13 hours ago, Corsayr said:

Thank you, I will try it again. I must being doing something really simple wrong. That is what I thought I was doing, but when I pasted it to the new outfit is wasn't an SMP path anymore, it was some kind of hand thing... 

 

  Hide contents

image.thumb.png.9e5fc05cf60323f84077e3802d875ae8.png

 

That is confusing... Did you manually change the branch number to 3? What if you paste it again? Could try just doing a fresh install of the most recent nifskope if it's the program messing up.

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1 hour ago, Corsayr said:

 I don't understand what that means.

 

I highlight it and do ctrl+c then go to the other one and do ctrl+v and instead of getting what is shown in the instructions I get a new hand. ?

make sure u keep both   nifs open if u close one the copy data bugs most times.

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31 minutes ago, sidfu said:

make sure u keep both   nifs open if u close one the copy data bugs most times.

That's not it.

 

For some reason when I copy it, it isn't the data, it's just a 3. So when I paste it, I'm just pasting a 3, which apparently means a hand to the other big ?

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open both niffs
now take and select the line u want to copy.
now RIGHT  click and COPY BRANCH. i don tknow what your keybinds will be
now take and go to the new one and click kthe main header not any other branch
now right click and paste branch.

 

using the keys should work as i use them when im doing alot of items.
this the way i been doing it for years. if u do that and it not working that means its probaly something with your computer.

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On 2/23/2020 at 5:12 AM, sidfu said:

open both niffs
now take and select the line u want to copy.
now RIGHT  click and COPY BRANCH. i don tknow what your keybinds will be
now take and go to the new one and click kthe main header not any other branch
now right click and paste branch.

 

using the keys should work as i use them when im doing alot of items.
this the way i been doing it for years. if u do that and it not working that means its probaly something with your computer.

I just do not get the same result with those instructions. ?

 

See GIF Part 1

Spoiler

1050559805_Nifskopingissuepart1.gif.baf8fa78248a2501bbd2c6210923b5f5.gif

 

Part 2

Spoiler

1205358678_Nifskopingissuepart2.gif.4ad7979e63e11a9eb466792b23a36219.gif

 

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