Trykz Posted January 19, 2020 Posted January 19, 2020 Originally intended to be a new race capable of transforming into a custom werewolf race, these elves were simply too invasive to other established mods to implement. So I spent much of the weekend pondering various aspects of the game, and a number of burning questions surrounding the Falmer. Questions like: Why did they ALL devolve into a hideous race of underground dwellers? or: How could they ALL have been rendered blind by the Dwemeri toxin? or: Why would they ALL seemingly "forget" their origins and heritage? And then it hit me: They couldn't. While "most" of the race may have devolved, it simply makes NO sense that they would ALL devolve. Why? Because...... Dawnguard AND: Because according to ES's own lore, vampires existed during the period when the Falmer dwelled upon the surface of Tamriel. Also according to ES's own lore, "some" Snow Elves went into hiding, and were therefore absent from being "corrupted" by the Dwemer. Considering all this available information, I began asking some questions of my own: If a Snow Elf were infected by a vampire, what would their appearance be after their transformation had become complete? I mean, they're already white as a sheet, right? If these "corrupted" Snow Elves were to one day return to the ancient, underground Dwemer cities from which they fled, what would they do? How would they be received by their devolved brethren? These, and many other questions, are what I hope to answer with this new custom race. So here is the answer to my first question: And given the surroundings, I may have answered my second question as well ?: They currently have no special abilities or talents to speak of. Other than a few spells to teleport into and out of Blackreach, and their racial resistances if you want to count those, and the abilities they acquire as vampires. Given that they CAN access Blackreach right from the start of the game, I want to implement an add-on plugin that adds new NPCs of the race throughout Blackreach itself. So I'm thinking I'll give them some additional spells/abilities through that. Looking at Blackreach and a few of it's connected interior cells, I'll be adding a player home somewhere that cannot interfere with any quests, idle markers, or existing NPC pathing routes. So consider this fair warning: if you stray too far into any of Blackreach's connected cells, you CAN and likely WILL break parts of some quests, or trigger activators that can advance you past quests that you may not have even started yet. Hence, the teleport spells. So that's where I'm at right now. With the race nearly as complete as I need it to be, I'll be starting on the add-on plugin, after which I'll add more info as things progress. Trykz
Trykz Posted January 19, 2020 Author Posted January 19, 2020 It would appear that those you left behind a thousand years ago, were paying very close attention to the oppressors that made them the way they are. So when some of your people decide to return to their home after a thousand years, the last thing they expect is to find that the oppressed have become..... the oppressors: But it gets worse: they make you do things in "service" to them: Spoiler whenever, and wherever they choose. So get used to it. Because here, you are NOT at the top of the food chain. In fact, even their "pets" (both human and insect) are treated with more respect than you. But hey, at least you're not alone, right? And you no longer need to remain hidden from the entire world. You just need to know your place, and stay in line..... Stay tuned! Trykz
Trykz Posted January 20, 2020 Author Posted January 20, 2020 So it appears that there's a hugely helpful vanilla asset, right in Blackreach, that I had forgotten all about. The Farm Overseer's House: So after checking it out thoroughly to be sure it wasn't connected to any quests or NPCs, I made a few changes to make it a little more livable. There's a full suite of crafting workbenches I added around the exterior after I took this screenshot. The interior is quite small, but more than adequate for hanging out after a long day of dungeon running in or out of Blackreach: I'll be adding a bit more clutter and lighting to add to it's quaint atmosphere. There's a new cooking spit over the fireplace to round out all the crafting assets any adventurer could ever want or need. More to come...... Trykz
Trykz Posted January 21, 2020 Author Posted January 21, 2020 So I managed to make a few minor upgrades to the Farm Overseer's house to make it a bit more livable: The interior has a little way to go yet. I want to add a few displays and a couple of mannequins, but not so much as to make it seem overly cramped. I need to change the fireplace lighting as well, because it does this weird flashing on and off thing depending on the angle you approach it from. Drives me nuts really. The exterior, as noted earlier, is fully equipped with the full suite of crafting workstations: The smelter (not pictured) is between the Overseer's House, and the other ruined house that's collapsed into the ground. As also noted earlier, this house, and the entire area surrounding it, is pretty inconsequential. There are no quests or NPCs connected to it in any way. If fact, no NPCs even path anywhere near it. It's like Bethesda had an intended purpose for it, but never followed through on the content to support it. So here I am at one of those rare instances where I find myself actually thankful that they didn't ? I also had an opportunity to observe the "interaction" between the vanilla NPCs and the ones I added from the race. To start off, I duplicated the vanilla leveled Falmer Servant template actor (which are ALL male for some reason), switched it's race and made it female, but left the rest of the template unchanged. And that's why everything I saw during my play testing seemed a little "odd" for typical interactions between NPCs. First, the vanilla Falmer Servants DO NOT interact with the ones I created. At all. However, the Falmer DO. Big time. In fact, on more than one occasion, I actually witnessed a Falmer chasing down one of the new Servants for a little "personal service" (thanks to SL Aroused Creatures no doubt). It's like the vanilla Servants "know better" than to touch them. It's eerily immersive LOL Anyway, it's always better in context: Spoiler But again, if you're playing a character of this race, they'll chase and grab you just as readily. I actually had to use the free camera to get this shot while I was hiding on the ground below this ledge. So make sure you set up your mods right, or you won't get very far very fast, as I found out trying to cross a bridge just getting to this spot to take this shot ? Spoiler Like I said..... whenever, and wherever they want. ? Trykz
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