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Fallout4.ini [Camera] lines not taking effect in-game


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Posted

I don't know if I'm missing lines or what but none of my POV camera edits are taking effect ingame. I'm stuck with a permanent off-shoulder view and zoom limits.

 

Already verified both ArchiveInvalidation and Read-Only disabled. Perhaps I'm missing lines?
 

[Camera]
bApplyCameraNodeAnimations=0
f3rdPersonPowerArmorCameraAdjust=0.0000
f3rdPersonAimDist=50.000
f3rdPersonAimFOV=70.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.0000
fOverShoulderMeleeCombatPosX=0.0000
fOverShoulderMeleeCombatAddY=0.0000
fMouseWheelZoomSpeed=1.000
fMouseWheelZoomIncrement=1.000
fVanityModeMaxDist=800.0000
fVanityModeMinDist=20.0000

Values are test only. Still stuck with default settings:

 

image.png.0307384d38bd14fbee7f2824e599f887.png

Posted
3 minutes ago, WNG_M-109A-6 said:

The what? I neither have nor know what LLFP is.

Ahhh.......The problem is now obvious.

 

The LLFP file (among other things) helps to control the camera.

 

AAF should have some INI files that allow you to adjust the camera to the position you wish.

 

:thumbsup:

 

 

Posted

I'm sorry but you've got me confused as an Amish Pinto mechanic.

 

I've been able to change the orintation of the 3rd-person camera before with AAF installed. But right now the game is stuck with the default settings.

 

How does this LLFP control the camera? During AAF scenes? And is it supposed to overrule user-imputed Fallout4.ini [Camera] settings?

 

Sorry I'm so confused...

Posted

Update I tried uninstalling AAF completely to no avail. Camera settings will not change from default.

 

Its like the [camera] ini values became hardcoded. IDK wtf to do anymore and any attempts to fix it will probably just break more things.

 

Full Fallout4.ini posted in case it helps.

 

Spoiler

[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
SIntroSequence=1

[ScreenSplatter]
bBloodSplatterEnabled=1

[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0

[HairLighting]
fHairPrimSpecScale=0.02 
fHairPrimSpecPow=125.0 
fHairPrimSpecShift=0.36 
fHairSecSpecScale=1.2 
fHairSecSpecPow=160.0 
fHairSecSpecShift=-0.40

[SSSSS]
fSSSSSPower = 4.0

[Audio]
bEnableAudio=1

[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0

[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021

[Grass]
iMinGrassSize=20
bAllowCreateGrass=1

[ImageSpace]
bDoRadialBlur=1

[Weather]
bPrecipitation=1

[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000

[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3

[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0

[Camera]
f3rdPersonPowerArmorCameraAdjust=0.0000
f3rdPersonAimDist=50.000
f3rdPersonAimFOV=70.0000
fOverShoulderPosZ=-15.0000
fOverShoulderPosX=5.0000
fOverShoulderCombatPosZ=-15.0000
fOverShoulderCombatPosX=30.0000
fOverShoulderCombatAddY=00.0000
fOverShoulderMeleeCombatPosZ=-15.0000
fOverShoulderMeleeCombatPosX=0.0000
fOverShoulderMeleeCombatAddY=0.0000
fMouseWheelZoomSpeed=1.000
fMouseWheelZoomIncrement=1.000
fVanityModeMaxDist=400.0000
fVanityModeMinDist=55.0000
bApplyCameraNodeAnimations=0

 

Posted
21 hours ago, WNG_M-109A-6 said:

How does this LLFP control the camera? During AAF scenes? And is it supposed to overrule user-imputed Fallout4.ini [Camera] settings?

 

Sorry I'm so confused...

That's WAY beyond my pay-grade. I'm just a lowly modder, not a programmer.

 

:expressionless:

 

 

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