NightroModzz Posted January 1, 2020 Posted January 1, 2020 Anyone here using RizomUV or are used to working with UVs in general? When viewing my UVs in Zbrush and comparing them to the UUNP body mesh, my UVs look reversed, which leads me to believe that the UV map is flipped upside down. Anyone have any advise? May not matter, but no matter which software I make my UVs in, Skyrim mesh UVs always unwraps at a higher height in the ZBrush 3D space. If you use RizomUV (also used to be known as Unfold3D), any Skyrim specific recommended setting would be helpful. We all know Skyrim is the odd one out when it comes to the XYZ axis.
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