timstertimster Posted December 31, 2019 Share Posted December 31, 2019 I'm making a high heel mod, and to start with, I made a blank foot so I can use it as a reference. the right foot (seen on left here) has correct shadow orientation, but the other one is like inverted or something. What could be causing that? I added NiFloatExtraData HH_OFFSET under the NITriShape node, but it's not working as seen in the clipping though ground Spoiler Link to comment
Akzyra Posted December 31, 2019 Share Posted December 31, 2019 Normal map is not correct, as a result the lighting is wrong. And body maps are different from equipment IIRC. Looks like you use the same texture, just mirrored. But the data is directional, so it needs adjustment. I never did something with them, so I can't help with details. Edit: Quick googleing said something about flipping color channels. Makes sense to me at least, it would invert the direction. You could use an existing feet mod and edit the shape. No real need to redo it I guess. Could be done by moving the bones as the mesh is weighted and animatable. Link to comment
timstertimster Posted January 3, 2020 Author Share Posted January 3, 2020 On 12/30/2019 at 7:33 PM, Akzyra said: You could use an existing feet mod and edit the shape. No real need to redo it I guess. Could be done by moving the bones as the mesh is weighted and animatable. That's what I did - well not quite, but I did work off the original UV map and am using vanilla textures, so really it's just the mesh itself that's custom. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.