Jump to content


Recommended Posts

That seems to happen because the game decompress and loads textures / meshes / shaders dynamically depending on the camera position, plus it barely uses 2 cpu cores, 3.1Gb of memory and 1Gb or video memory, in short its an ancient unoptimized mess of a game.


So you could try these tips to optimize your game, reducing some graphical setting like mirror quality / tree quality / number of lots rendered  / antialias might also help if your video card is also old.



Here’s a more technical guide.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...