rylasasin Posted January 28, 2013 Posted January 28, 2013 A little problem that i've noticed that I've been having, its that the Donkey New Anim Project Anims don't play at all. Bain Packages: 000 - ==OMODS== 002 - ==NoESP== ++ 004 - OBSE -Elys- Universal Silent Voice v93-16622 (4249925D) (Installed) ++ 005 - Pluggy Dev v132-23979 (E3C679FC) (Installed) ++ 006 - MenuQue v10 beta5-32200-1 (8751E2B3) (Installed) ++ 007 - ScreenEffects 1_0-16323.rar (0AAB5A43) (Installed) ++ 008 - ALGOHOL_v011-13337.zip (CC27DEC2) (Installed) ++ 009 - Refstuff_plugin-30973.rar (9C8423D6) (Installed) ++ 010 - OSR_4-1-23208.zip (D7AF95BB) (Installed) ++ 011 - weOCPS_2009_03_28 upd-22282.zip (6FD1583E) (Installed) ++ 012 - NifSE v1_1 Release-21292.7z (44A74EBB) (Installed) 013 - ==Lowest== ++ 014 - Lamps of Oblivion 1_0-7614.7z (6518AA93) (Installed) ++ 015 - Unofficial Oblivion Patch 342 Manual Installer-5296-3-4-2.7z (65D5B0BD) (Installed) ++ 016 - Unofficial Shivering Isles Patch v1_5_1 Manual-BAIN Archive-10739-1-5-1.7z (86D39371) (Installed) ++ 017 - Unofficial Official Mods Patch v17 Manual or BAIN Package-9969-17-1.7z (F9871161) (Installed) ++ 018 - All Capes Cloaks Clothes Gloves and Robes-10568.rar (45F54019) (Installed) ++ 019 - Mage Equipment 2_1-18875.7z (F59FC786) (Installed) ++ 020 - OWCND.7z (F5253487) (Installed) ++ 021 - Advanced Magecraft 2dot2b-15587-2-2b.7z (181D6371) (Installed) ++ 022 - Formid Finder 451-16704.7z (1E1A14D3) (Installed) 023 - ==Body== 024 - ==Lovers== ++ 025 - Lovers Resources v3 - for use with LPK base rev96.7z (27A88BD6) (Installed) ++ 026 - LPK base rev96.7z (AB44EC80) (Installed) ++ 027 - LoversMucusJuice.7z (0734901B) (Installed) ++ 028 - LoversVoiceSSPplus -beta1.7z (3084C3B1) (Installed) ++ 029 - LoversAdultPlayplusforSSP.7z (AA62BBD1) (Installed) ++ 030 - Lovers with pk Extender 2.4.3 for lovers with pk rev 96_2.zip (59188BD1) (Installed) ++ 031 - Lovers Aphrodisia 1.8 Realism Edition (EV).zip (566F3EE3) (Installed) ++ 032 - LoversAdultYield-0.91b.7z (5417AD41) (Installed) ++ 033 - LoversBitch_v0_5b_UO (AE27B1A2) (Installed) ++ 034 - lOVERSsituations (C3A13BB9) (Installed) ++ 036 - LoversStupidNpc v106G-Final.7z (D0B5D3B9) (Installed) ++ 037 - Lovers_Joburg_1_17.zip (57D07187) (Installed) ++ 038 - LoversMB2.zip (723C96E4) (Installed) ++ 039 - LoversSoundCreature v0.1.0.7z (27564733) (Installed) ++ 040 - LoversRaperS.7z (FFDD2F77) (Installed) ++ 041 - LoversJoburg Realistic.7z (15C0D278) (Installed) ++ 042 - LoversModPack.zip (CD83FFCC) (Installed) ++ 043 - LoversTachiCat2.rar (0017EE2B) (Installed) ++ 044 - LoversChorus_v0.1.zip (154973B5) (Installed) 045 - ==Magic== ++ 046 - MIDAS MAGIC SPELLS OF AURUM 0995-9562.zip (382DA995) (Installed) ++ 047 - MIDAS MAGIC SPELLS OF AURUM 0995 Patch A-9562.zip (E39AF0AC) (Installed) ++ 048 - Modular_Midas_12.rar (7D3D4C99) (Installed) ++ 049 - FearsomeMagicka_0_2_RC -30973.7z (FF298661) (Installed) ++ 050 - Supreme Magicka 0-90b-12466-0-90b.zip (8AC13A8A) (Installed) 051 - ==Integration== ++ 052 - Race Balancing Project 10,5 - Installation Files Complete.7z (BE912B9F) (Installed) ++ 053 - Race Balancing Project 10,5 EV.7z (022A98D4) (Installed) ++ 054 - LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Installed) ++ 055 - Integration - The Stranded Light.7z (6DCEC8B6) (Installed) ++ 056 - Integration_TSL_-_Alternative_NPC_Faces_by_LazyMonk.7z (7F415AF9) (Installed) ++ 057 - ITSL Unique Clothes.7z (9511EEB5) (Installed) ++ 058 - DesuChans Kawa-Khajiits Ver 2_0_1-35579.7z (8BE07332) (Installed) ++ 059 - bgOhmesraht.rar (7D2B9E66) (Installed) 060 - ==Gameplay== ++ 061 - Minionz V110 Zip-34576.zip (4F6E1D5C) (Installed) ++ 062 - TQP v3-2-0-12859.zip (BDC2F3A5) (Installed) ++ 063 - VipCxj_RadarSystem v0_1_10_10_24-35343.rar (9946C60C) (Installed) 064 - ==ClothingStuff== ++ 065 - BBB for EVE-34324.7z (03FD9185) (Installed) ++ 066 - Oblivion XP 4-1-9a-35333.7z (9371B513) (Installed) 067 - ==Quests== ++ 068 - Frostcrag_Reborn_De-Isolated-40752-1-4-2.7z (B61A7EFB) (Installed) ++ 069 - TaC 1_5-39255-V1-5.rar (EF49829E) (Installed) ++ 070 - ULComp172 BAIN-19370.7z (BE3F265E) (Installed) 071 - ==Music n shit== ++ 073 - BETTER MAGIC SFX - 2011 -35960-final.7z (62C32567) (Installed) ++ 074 - Extra Music Pack Complete-15414.rar (A787499E) (Installed) ++ 076 - PCSoundKensai - 2_7-12588.rar (4E19668D) (Installed) ++ 080 - V1.11-Decorator Assistant_Unofficial-12293.zip (FE7BD086) (Installed) ++ 081 - Kill The Dark Brotherhood-4704.zip (9ADAA707) (Installed) ++ 082 - Deadly Reflex v6_0_beta101-8273-1.7z (BDA496E0) (Installed) ++ 083 - DR6-NIFSE Compatibility patch-40336-V1-1.7z (82D980A2) (Installed) ++ 084 - Streamline.7z (D5B36DC8) (Installed) ++ 085 - Misc_Rylasasin_plugins.rar (3A940122) (Installed) 087 - ==Last== ++ 088 - Dynamic Map 2_1_1-35969.7z (4FB40C92) (Installed) ++ 089 - Display Stats 2_0_1-31855-2-0-1.rar (3AA3907A) (Installed) ++ 090 - Coloured Enemy Health-3774.rar (FEC093E2) (Installed) ++ 091 - Colored_map_icons-4481.rar (BB31FEDA) (Installed) ++ 092 - HGEC Body Partz personal.7z (448810B7) (Installed) ++ 093 - Robert Male V52 BAIN-40532.7z (84382BD9) (Installed) ++ 094 - QTP3 UOP342 Compatibility Patch-5296-.7z (696AC4B7) (Installed) ++ 095 - UniversalSkeletonNIF181-37596-1-81 (4FDF1B32) (Installed) ++ 098 - LoversMotionsNT Ver1.9.rar (76362B90) (Installed) ++ 099 - Spellmaking Limits x10-17284.rar (BEF54265) (Installed) ++ 100 - Daedra Sutra Overrides (EB6C83A0) (Installed) ++ 101 - New and improved animation project 2.4 - Revised.7z (46D75DDD) (Installed) ++ 102 - Shivering Voice Override.7z (C22E3FB4) (Installed) ++ 103 - Sensual Walks BAIN-28223-.7z (37C09D6D) (Installed) Active Mod Files: 00 Oblivion.esm 01 Lovers with PK.esm 02 LoversCreature.esm 03 Lamps of Oblivion Master.esm 04 HorseCombatMaster.esm 05 ScreenEffects.esm 06 Beautiful People 2ch-Ed.esm 07 BreakUndies.esm 08 Unofficial Oblivion Patch.esp [Version 3.4.2] 09 UOPS Additional Changes.esp 0A Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.5.1] ++ USIPS Additional Changes.esp 0D PCSoundKensai.esp [Version 2.7] 0E Lamps of Oblivion.esp 0F Enhanced Economy.esp [Version 5.4.3] 10 Display Stats.esp [Version 2.0.1] 11 FormID Finder4.esp 12 VipCxj_RadarSystem.esp 13 Streamline 3.0.esp 14 Dynamic Map.esp [Version 2.1.1] 15 DLCOrrery.esp 16 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] ** DLCOrrery Vwalk.esp 17 DLCMehrunesRazor.esp 18 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] ** DLCMehrunesRazor Vwalk.esp 19 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ MaleBodyReplacerV5.esp 1A ACCCGR SI.esp 1B Mage Equipment.esp 1C OWC - Mannequin.esp 1D OWC - Seaworld.esp 1E OWC - New Dimension.esp 1F Trade and Commerce.esp 20 300_KillTheDB.esp 21 DLCFrostcrag.esp 22 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.7] 23 DLCFrostcragReborn.esp [Version 1.4.0] ** DLCFrostcrag Vwalk.esp 24 xuldarkforest.esp [Version 1.0.5] 25 xulStendarrValley.esp [Version 1.2.2] 26 xulTheHeath.esp 27 xulEntiusGorge.esp [Version 1.2.1] 28 xulFallenleafEverglade.esp [Version 1.3.1] 29 xulColovianHighlands_EV.esp [Version 1.2.2] 2A xulChorrolHinterland.esp [Version 1.2.3] ** xulChorrolHinterland Vwalk.esp 2B xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 2C xulBravilBarrowfields.esp [Version 1.3.4] ** xulBravilBarrowfields Vwalk.esp 2D xulLushWoodlands.esp [Version 1.3.2] 2E xulAncientYews.esp [Version 1.4.4] 2F xulAncientRedwoods.esp [Version 1.6] 30 xulCloudtopMountains.esp [Version 1.0.3] 31 xulArriusCreek.esp [Version 1.1.4] 32 xulPatch_AY_AC.esp [Version 1.1] 33 xulRollingHills_EV.esp [Version 1.3.3] ** xulRollingHills_EV Vwalk.esp 34 xulPantherRiver.esp 35 xulRiverEthe.esp [Version 1.0.2] 36 xulBrenaRiverRavine.esp [Version 1.1.1] ** xulBrenaRiverRavine Vwalk.esp 37 xulImperialIsle.esp [Version 1.6.8] ** xulImperialIsle Vwalk.esp 38 xulBlackwoodForest.esp [Version 1.1.0] 39 xulCheydinhalFalls.esp [Version 1.0.1] 3A xulAspenWood.esp [Version 1.0.2] ** xulAspenWood Vwalk.esp 3B xulSkingradOutskirts.esp [Version 1.0.2] ** xulSkingradOutskirts Vwalk.esp 3C xulSnowdale.esp [Version 1.0.5] 3D xulCliffsOfAnvil.esp [Version 1.12] ** xulCliffsOfAnvil Vwalk.esp 3E xulSilverfishRiverValley.esp [Version 1.0.3] 3F xulJerallGlacier.esp [Version 1.0.1] 40 xulTheEasternPeaks.esp [Version 1.0] ** xulTheEasternPeaks Vwalk.esp 41 DecoratorAssistant with OBSE v1.11_Unofficial.esp 42 LoversAdultYield.esp 43 LoversSoundCreature.esp [Version 0.1.0] 44 LoversAphrodisia.esp 45 LoversAphrodisiaHUD.esp 46 LoversAdultPlayPlusforSSP.esp 47 LoversVoiceSSPplus.esp 48 LoversTachiCat2.esp 49 LoversRaperS.esp 4A LoversJoburg.esp 4B LoversSituations.esp 4C LoversBed.esp 4D LoversLoveJuice.esp 4E LoversLoveMucus.esp 4F LoversPower.esp 50 Lovers with PK.esp [Version 96] 51 LoversChorus.esp 52 Lovers with PK Extender.esp [Version 2.4.3] 53 LoversHelpRapeVPlayer.esp 54 LoversStopCombatEx.esp 55 LoversEscapeRapeVPlayer.esp 56 LoversRapeSlave.esp 57 LoversMB2.esp 58 LoversStupidNpc.esp ----> Delinquent MASTER: bgBalancingEVCore.esp 59 Toggleable Quantity Prompt.esp [Version 3.2.0] 5A Enhanced Economy - House prices.esp [Version 5.4.3] 5B Advanced Magecraft.esp 5C SupremeMagicka.esp [Version 0.90b] 5D SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] 5E SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 5F MidasSpells.esp 60 Midas Reduced Costs Half.esp ++ Midas PowDur3x.esp ++ Midas Eldrich Power 5x.esp ++ Midas Tigernolevel OBSE.esp 61 Midas BeastFortify Fix OBSE.esp ++ Midas Assimulator Addon - Temp Fix.esp 62 Midas Assimulator Addon - Ench Jewels Enhanced.esp 63 Midas Assimulator Addon - Shivering.esp 64 FearsomeMagicka.esp 65 Deadly Reflex 6 - Timed Block and 250% damage.esp 66 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp 67 Oblivion XP.esp 68 Minionz.esp 69 bgBalancingEVCore.esp [Version 10.52EV-D] 6A bgMagicEV.esp [Version 1.7EV] ** bgMagicEV Vwalk.esp ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] 6B bgMagicBonus.esp [Version 1.7EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] 6C bgMagicAlchemy.esp [Version 1.57] 6D bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5] 6E bgBalancingOptionalLessHealth.esp [Version 10.0UV-U] ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] ++ bgBalancingEVOptionalMoreEyes.esp [Version 10] ** bgBalancingEVOptionalNPCDiversity, Beautification.esp [Version 10.0EV-D] 6F bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV] ** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D] 70 bgBalancingKawaOhmesRaht.esp 71 bgIntegrationEV.esp [Version 1.0b] 72 bgIntegrationEV no Guests.esp ** bgIntegrationEV - Alternative NPC Faces by LazyMonk.esp [Version 0.99] ++ bgIntegrationEV - Unique Clothes.esp [Version 1.0] ** bgIntegrationEV Vwalk.esp ** bgMagicEVShader.esp [Version 1.7EV] ++ bgMagicShaderLifeDetect.esp [Version 1.68] 73 bgMagicLightningbolt.esp 74 DeadlyReflex 6 - Combat Moves.esp ++ Deadly Reflex 6 - HeX NifSE Patch.esp ** Sensual Walks.esp ** Sensual Walks SI.esp ** Sensual Walks SI DS + GS.esp 75 Bashed Patch, 0.esp ----> Delinquent MASTER: LoversBitch.esp 76 LoversIdleAnimsPriority.esp 77 LoversAnimObjectsPriority.esp 78 LoversBitch.esp (loversbitch is sorted where it is due to my LoversBitchUO project.) The nehrim version is rougly the same (the lovers mods are all sorted the same way) The LoversIdleAnimsPriority.esp & LoversAnimObjectsPriority.esp are from New and improved animation project 2.4 - Revised.7z in both cases. Same problem persists in both oblivion and nehrim. Any ideas why?
gregathit Posted January 28, 2013 Posted January 28, 2013 Error Message from Wrye Bash: 75 Bashed Patch, 0.esp ----> Delinquent MASTER: LoversBitch.esp Part of the problem is you have lovers files in your bashed patch. Be advised that including any lovers files in your bashed patch (other than sexual organs) breaks their scripting and causes a variety of odd crap to happen. Lovers bitch should NEVER be below: 76 LoversIdleAnimsPriority.esp 77 LoversAnimObjectsPriority.esp Having any lovers plugins (except 3dorgasm) below them screws up the lovers system. Correctly order your plugins to match the one in the spoiler on the read this thread, then disable all lovers esm\esp files, then rebuild your bashed patch. Then start the game and make a clean save. Exit the game and enable your lovers files, restart the game, load your newly made clean save and you should see the animations just fine. -------- Also you need to fix this error: 58 LoversStupidNpc.esp ----> Delinquent MASTER: bgBalancingEVCore.esp You have modified the Lovers Stupid file with traits from the bgBalancing plugin and thus have made it a master of lovers stupid. That means you need to move bgBalancingEVCore.esp to be "above" lovers stupid in your load order. Cheers, Greg
rylasasin Posted January 28, 2013 Author Posted January 28, 2013 nope still not working. Same anims for dogs (247 & 207) playing, but not the donkey ones.
gregathit Posted January 28, 2013 Posted January 28, 2013 Make certain that the LoversIdleAnims.esp from Donkey's New and Improved Animations pack is the one that is in your data folder. If you are using the one from the resource pack or the one from lovers creatures then you won't see the additional animations. Since you are talking about animation 247 that tells me that you are NOT using the correct loversidleanims.esp file, as there is "no" 247 listed in the scripting. The script controlling dog sex is xLoversCreatureSGetspos and here is a snippet from it showing the dog sex random selection: if(me.ModelPathIncludes "\Dog\" == 1) set iRandom to (GetRandomPercent * 0.60) endif if(me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 5 SetFunctionValue 1101 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 10 SetFunctionValue 1102 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 15 SetFunctionValue 1103 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 20 SetFunctionValue 1104 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 25 SetFunctionValue 1105 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 30 SetFunctionValue 1106 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 35 SetFunctionValue 1107 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 40 SetFunctionValue 1108 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 45 SetFunctionValue 1109 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 55 SetFunctionValue 1110 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 75 SetFunctionValue 207 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100 SetFunctionValue 1111 endif Full script attachment for reference:
rylasasin Posted January 28, 2013 Author Posted January 28, 2013 According to my bash list it is the one from Donkey's New and Improved Animations pack. The one in the Nehrim version is definately that one (just with the Oblivion.esm changed to Nehrim.esm) (edit: I just opened it up in the CS: it is indeed the correct version)
gregathit Posted January 28, 2013 Posted January 28, 2013 Well, one of two things are the issue: 1. You have a plugin that adds animation 247. 2. Wrye is handing you a sack of lies. You can figure out pretty quickly which it is by opening up loversidleanims.esp in either egg translator or the CS and taking a look at the xLoversCmnGetCreatureType script.
rylasasin Posted January 28, 2013 Author Posted January 28, 2013 Well' date=' one of two things are the issue: 1. You have a plugin that adds animation 247. 2. Wrye is handing you a sack of lies. You can figure out pretty quickly which it is by opening up loversidleanims.esp in either egg translator or the CS and taking a look at the xLoversCmnGetCreatureType script. [/quote'] er sorry that was a typo. It's 243 that it plays. Not 247. There is no 247. Sorry for not catching that sooner. Which seems to be added by LoversMotionNT And I just did open it in the CS in both Normal Oblivion and Nehrim installs. It's the correct LoversIdleAnimsPriority.esp in both cases.
gregathit Posted January 28, 2013 Posted January 28, 2013 Looking through your bain packages I am not seeing where you have lovers creatures. Am I just not seeing the tree for the forest? EDIT: Ok, you do realize that animation 243 is NOT a dog sex animation right???? It is for a zombie and human.
rylasasin Posted January 28, 2013 Author Posted January 28, 2013 Looking through your bain packages I am not seeing where you have lovers creatures. Am I just not seeing the tree for the forest? As to animation 247??? What in the heck is that. I don't see it in the Daedra Sutra' date=' nor do I see it in lovers creatures or Donkey's pack. [/quote'] Yeah I just noticed that too, turns out I accidently Cut-pasted instead of Copy Pasted it into the Nehrim Install's Bash Installs folder. (I'm using MOM to switch between nehrim and Oblivion btw, not that this is any way relevant to the topic though.) wait maybe it is 247... that's the other offense anim in my dog anims folder... but there's no ini for it. weeeiiiirrddd... and now i'm thoroughly confused. GAH. .... ITS THE ONE THAT LOVERSMOTIONNT ADDS. AND THE ORIGINAL ONE PLAYS. *sigh* I'm just so confused.
gregathit Posted January 28, 2013 Posted January 28, 2013 Well something is still F'd up if you are getting animation 243 with a dog and human. That should not be playing. Have you tried starting a new game? I am wondering if something may be screwed up in your current game due to you having had lovers plugins in your bashed patch.
gregathit Posted January 28, 2013 Posted January 28, 2013 .... ITS THE ONE THAT LOVERSMOTIONNT ADDS. AND THE ORIGINAL ONE PLAYS. *sigh* I'm just so confused. Believe me I have been there and done that! LOL. Lovers creatures adds animation 207. Motions NT adds a replacement 207 that overwrites the lovers creatures one. Donkey's new and improved animations pack adds these animations: 1101 - 1111 Now as to your mystery 247 animation. You are not loosing your mind. It actually can be found in the dog folder of Donkey's pack. It is a mistake on my part of putting it there when I reorganized the pack. It should NOT be there and since it has no ini file it should never play.
rylasasin Posted January 28, 2013 Author Posted January 28, 2013 alright just tried a new game in (regular oblivion) with ONLY the following mods active: Active Mod Files: 00 Oblivion.esm 01 Lovers with PK.esm 02 LoversCreature.esm 03 LoversAdultPlayPlusforSSP.esp 04 Lovers with PK.esp [Version 96] 05 LoversCreature.esp 06 Lovers with PK Extender.esp [Version 2.4.3] 07 LoversMB2.esp 08 LoversIdleAnimsPriority.esp 09 LoversAnimObjectsPriority.esp Seems the only two anims it plays is 207, and 1103?? Huh. Odd. I guess it does (one of) the donkey anims after all.... though It doesn't run any of the other Dog-Related Donkey anims though. COuldn't tell last time since for some strange reason it doesn't print the anim used in the Nehrim version. (... weird.) ... on a secondary note, although the scripts recompile correctly, trying to save the LoversIdleAnimsPriority.esp causes the CS to crash. Maybe there's some sort of connection there? (using TESCS + OBSE 21.1 + CSE 6.0) EDIT: I have good news and bad news. Good news is I found the problem. The problem seems to lie within the forementioned script you mentioned earlier: if(me.ModelPathIncludes "\Dog\" == 1) set iRandom to (GetRandomPercent * 0.11) endif if(me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 5 SetFunctionValue 207 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 10 SetFunctionValue 1103 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 15 SetFunctionValue 1104 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 20 SetFunctionValue 1105 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 25 SetFunctionValue 1107 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 30 SetFunctionValue 1108 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 50 SetFunctionValue 1109 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 55 SetFunctionValue 1110 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 75 SetFunctionValue 1111 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100 SetFunctionValue 1105 endif The problem lies in the fact that the GetRandomPercent is multiplied by 0.11, meaning even at a randompercent of 100, it never goes past 11, meaning it will ONLY play 207 AND 1103. The bad news... as I mentioned, It crashes whenever I try to save the file. So unless someone can make the necessary change set iRandom to (GetRandomPercent * 0.11) to set iRandom to GetRandomPercent, there's hardly anything I can do. This error is repeated wit the other ones too. (IE the goblins)
gregathit Posted January 28, 2013 Posted January 28, 2013 Ah, well scripting was never my strong suit. Strange that it played the other animations for me however. I can and will update the script and will insert it into Donkey's New and Improved animations pack. I will also make a patch with just that file so folks don't have to reinstall the whole thing. I can alter the file with Obse v20 and CS 5.1 just fine without crashes. Thanks for the heads up! Give me 2 hours or so and I will have it fixed and uploaded.
rylasasin Posted January 28, 2013 Author Posted January 28, 2013 Ah' date=' well scripting was never my strong suit. Strange that it played the other animations for me however. I can and will update the script and will insert it into Donkey's New and Improved animations pack. I will also make a patch with just that file so folks don't have to reinstall the whole thing. I can alter the file with Obse v20 and CS 5.1 just fine without crashes. Thanks for the heads up! Give me 2 hours or so and I will have it fixed and uploaded. [/quote'] Heh. Aint mine either, but finding errors does seem to be mine. bascically all you'd need to do it seems is find everything that has Set Irandom to (Getrandompercent * 0.XX) and get rid of the * 0.XX part.
gregathit Posted January 28, 2013 Posted January 28, 2013 Ah' date=' well scripting was never my strong suit. Strange that it played the other animations for me however. I can and will update the script and will insert it into Donkey's New and Improved animations pack. I will also make a patch with just that file so folks don't have to reinstall the whole thing. I can alter the file with Obse v20 and CS 5.1 just fine without crashes. Thanks for the heads up! Give me 2 hours or so and I will have it fixed and uploaded. [/quote'] Heh. Aint mine either, but finding errors does seem to be mine. bascically all you'd need to do it seems is find everything that has Set Irandom to (Getrandompercent * 0.XX) and get rid of the * 0.XX part. Ok, here is the deal: You are using an OLD version of Donkey's New and Improved animations pack. Go back and download the file again and this time pull out the loversidleanims.esp file and manually drop it in your data folder. Then play. I already fixed that script a month or so ago when it was brought to my attention by one of my Bravil Underground testers (not sure exactly which one found the error. In the latest version the code is 60 percent - see post #4. That made the other animations play.
rylasasin Posted January 29, 2013 Author Posted January 29, 2013 Ah' date=' well scripting was never my strong suit. Strange that it played the other animations for me however. I can and will update the script and will insert it into Donkey's New and Improved animations pack. I will also make a patch with just that file so folks don't have to reinstall the whole thing. I can alter the file with Obse v20 and CS 5.1 just fine without crashes. Thanks for the heads up! Give me 2 hours or so and I will have it fixed and uploaded. [/quote'] Heh. Aint mine either, but finding errors does seem to be mine. bascically all you'd need to do it seems is find everything that has Set Irandom to (Getrandompercent * 0.XX) and get rid of the * 0.XX part. Ok, here is the deal: You are using an OLD version of Donkey's New and Improved animations pack. Go back and download the file again and this time pull out the loversidleanims.esp file and manually drop it in your data folder. Then play. I already fixed that script a month or so ago when it was brought to my attention by one of my Bravil Underground testers (not sure exactly which one found the error. In the latest version the code is 60 percent - see post #4. That made the other animations play. buuut then 1111, 2004, 216 Etc etc never plays....
gregathit Posted January 29, 2013 Posted January 29, 2013 Ok, give this a try. I have included two versions. One your way and one with a percentage as is normally done. Enjoy.
rylasasin Posted January 29, 2013 Author Posted January 29, 2013 Thanks! I'll let you know how it turns out in just a bit. yes, yes my version does work. . Animation 1111 did play.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.