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Solve Animation Height Mismatch with Disparity


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Posted

Hi, I am playing Oldrim with MME, Jugs and Disparity Mod Installed, which varies the height according to Race and Gender. When I use Jugs to Milk a Breton Female character there is a height Mismatch issue between the 2 actors. Without using the Even Players height in Sexlab, is there any other way to ensure animations proceeds smoothly without mismatch? So what I am looking for is a way to keep my Disparity Heights and still prevent Animation Mismatch, Thank You.

Posted
35 minutes ago, Griffon Vulture said:

Hi, I am playing Oldrim with MME, Jugs and Disparity Mod Installed, which varies the height according to Race and Gender. When I use Jugs to Milk a Breton Female character there is a height Mismatch issue between the 2 actors. Without using the Even Players height in Sexlab, is there any other way to ensure animations proceeds smoothly without mismatch? So what I am looking for is a way to keep my Disparity Heights and still prevent Animation Mismatch, Thank You.

Could Someone Please help me?

Posted
13 hours ago, Griffon Vulture said:

Hi, I am playing Oldrim with MME, Jugs and Disparity Mod Installed, which varies the height according to Race and Gender. When I use Jugs to Milk a Breton Female character there is a height Mismatch issue between the 2 actors. Without using the Even Players height in Sexlab, is there any other way to ensure animations proceeds smoothly without mismatch? So what I am looking for is a way to keep my Disparity Heights and still prevent Animation Mismatch, Thank You.

No. SexLab animations are not paired animations, each actor is just playing its own animation. Only choice you've if you turn scaling down is to adjust them manually for each race and gender with SexLab's hotkeys and the Animation Editor within SexLab's MCM.

I gave up on turning scaling down ages ago as you would spend more time adjusting animations than actually playing the game.

 

I've also found that it's best to just create a heavy and light body with the same body proportions in BodySlide and just use the global animation adjustment option; This will save you a lot of time with adjustments.

Posted
5 hours ago, Hawk9969 said:

No. SexLab animations are not paired animations, each actor is just playing its own animation. Only choice you've if you turn scaling down is to adjust them manually for each race and gender with SexLab's hotkeys and the Animation Editor within SexLab's MCM.

I gave up on turning scaling down ages ago as you would spend more time adjusting animations than actually playing the game.

 

I've also found that it's best to just create a heavy and light body with the same body proportions in BodySlide and just use the global animation adjustment option; This will save you a lot of time with adjustments.

Hi, Thank you, can you please tell me how to use these hotkeys? I have tried and failed to do so..

 

Posted
53 minutes ago, Griffon Vulture said:

Hi, Thank you, can you please tell me how to use these hotkeys? I have tried and failed to do so..

 

Just press them while you are in an animation. Use the hotkey to change which actor will be affected by the adjustment keys and make sure the adjustments are set for race and gender rather than just gender in the MCM's settings page.

These keys can be set via SexLab's MCM.

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