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Creationkit: elegant approach to naming non-load doors?


worik

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Posted

If I use standard non-load/non-teleport doors in the CK and just drag&drop them in my cells, they keep their original name.

E.g. here:

Spoiler

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It says "Jail" but it is not intended as a "jail".

 

Is there an elegant approach how to give them indiviual names, or am I stuck with whatever the object model calls them?

I know, I could just duplicate them and assign them a different name (e.g. here "Wine Cellar", but since this is "just" the name, that duplication-idea looks stupid. Even for my level. :classic_unsure:

 

What else could I do?

 

 

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