seanthiar Posted November 10, 2019 Posted November 10, 2019 HI, when I try to create local maps for my exterior cells it runs, I see in the Task manager that the amount of memory used goes up and stays there. In the end get a message that they are created but when I search for created files I do not find any. Regarding to creation-kit.com they should be created in textures\maps but there is no directory with that name. I even created one and it did not help. Are there are additional steps or is this a bug. BTW using CreationKit 5.1.3.0 because of the creation Kit fixes whose author does not support a newer version. Tried the newer version and that thing does only a little more than crashing .... I even used one time a windows tool called processmon while running the "Create local maps"-task and it shows not one file write to the system. But i could see that every landscape file of the cells are read. Only there is no output If somebody know a 3rd party tool to do the same thing maybe colored (read CK does only grey) I would appreciate a link. A link to a tutorial regarding the export maps funtion would be helpful to, to be sure I did not something wrong or forgot something. Thanks in advance for your help Seanthiar
seanthiar Posted November 10, 2019 Author Posted November 10, 2019 Found something - It looks like the CK "Create Local Maps" does not work anymore since Bethesda made some updates. The author of the CK Creation Kit Fixes knows of this bug and will try to fix it. He said that he is not able to create the files in the same format and size bethesda did but I think there a so many tools to convert one image format to another that it should be no problem. But independent from his solution - another way to create local maps files or to make one defined area to a big image file with a high enough resolution would be great. To show the problem a little bit ( sorry the LOD is still in work) some screenshot of the new area.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.