thJIS Posted November 9, 2019 Posted November 9, 2019 I was curious in regards to options in regards to the following situation. A merged mod is working and you install a new one that has a dependancy which is now in the merged file. So can you add the new mod into the merged pack to solve that? Can I remove the dependancy (the file information is actually in the merged pack)? Do I have an option to change the dependancy in the new mod to point to the merged ESP? I am getting starting a new run tonight and I want to try merging a lot of the mods I know I want to run so I can start adding some new quests like Fusion City. \ Thanks
mashup47 Posted November 10, 2019 Posted November 10, 2019 1 hour ago, thJIS said: I was curious in regards to options in regards to the following situation. A merged mod is working and you install a new one that has a dependancy which is now in the merged file. So can you add the new mod into the merged pack to solve that? Can I remove the dependancy (the file information is actually in the merged pack)? Do I have an option to change the dependancy in the new mod to point to the merged ESP? I am getting starting a new run tonight and I want to try merging a lot of the mods I know I want to run so I can start adding some new quests like Fusion City. \ Thanks My understanding is that you will have to start your Merged ESP A fresh from scratch for it to work properly. As all patch's affecting Mod's in a Merged ESP must be contained within that Merged ESP. or https://www.youtube.com/watch?v=rfTAP9AOTVc
thJIS Posted November 17, 2019 Author Posted November 17, 2019 I am familiar with the tutorial. I will go back and watch it if I decide to go that route. Just wanted a simple yes or no. Thanks however.
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