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Question about merging and expanding game.


thJIS

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Posted

I was curious in regards to options in regards to the following situation.    A merged mod is working and you install a new one that has a dependancy  which is now in the merged file.  So can you add the new mod into the merged pack to solve that?  Can I remove the dependancy (the file information is actually in the merged pack)?  Do I have an option to change the dependancy in the new mod to point to the merged ESP?

 

I am getting starting a new run tonight and I want to try merging a lot of the mods I know I want to run so I can start adding some new quests like Fusion City.  

\

Thanks

Posted
1 hour ago, thJIS said:

I was curious in regards to options in regards to the following situation.    A merged mod is working and you install a new one that has a dependancy  which is now in the merged file.  So can you add the new mod into the merged pack to solve that?  Can I remove the dependancy (the file information is actually in the merged pack)?  Do I have an option to change the dependancy in the new mod to point to the merged ESP?

 

I am getting starting a new run tonight and I want to try merging a lot of the mods I know I want to run so I can start adding some new quests like Fusion City.  

\

Thanks

My understanding is that you will have to start your Merged ESP A fresh from scratch for it to work properly. As all patch's affecting Mod's in a Merged ESP must be contained within that Merged ESP.

or

https://www.youtube.com/watch?v=rfTAP9AOTVc

 

Posted

I am familiar with the tutorial.  I will go back and watch it if I decide to go that route.  Just wanted a simple yes or no.  Thanks however. 

 

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