Dapper Dan Pomade Posted January 20, 2013 Posted January 20, 2013 Hey all, I'm having an issue with the SexoutStraponSex mod that I haven't been able to figure out. Everything works fine, except the mod won't have a strap-on actually equipped when the animation starts. Even when I specifically equip one, it disappears when the animation starts and reappears once things are over. However, this only affects the PC, as when I select the option for the NPC to strap it on the entire sequence goes off without a hitch. I'm wondering if I've got my load order messed up in some fashion, and I figured I'd ask to see if this was something others have come across and have been able to fix.  Thanks in advance.  Mod load order: [spoiler=Load Order] FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm SexoutLegion.esm st.esp SexoutStraponSex.esp SmallerTalk.esp SunnyCompanion.esp KDC_Companions_Removable_Armors.esp populatedcasino.esp SexoutBrutalRapers.esp SexoutSex.esp SexoutNCR.esp SexoutKhans.esp SexoutKings.esp SexoutFiends.esp SexoutYield.esp SexoutPowderGangers.esp SexoutWorkingGirl.esp SexoutSS_C.esp The Mod Configuration Menu.esp SexoutZAZ.esp SexoutCompanions.esp SexoutHookupsAlt.esp SexoutLust.esp SexoutConsequences.esp SexoutDiscounts.esp SexoutFadeToBlack.esp OCD-Cass outfits.esp  Â
Kaningga Posted January 22, 2013 Posted January 22, 2013 I'm also having the same issue... Â However, I don't think it is caused by load order though, because I haven't changed anything from previous game session, and in that session, everything worked fine and dandy until I finished the game... I might be wrong though... Â It seems the problem is in the "how far the stripping goes?"... Whereas previously, accessories like gloves, scarf, sunglasses, holster, etc were still worn by the PC during the animation scene, and that includes "the penetrator"... Â After using the newest set of Sexout files I have downloaded however, all accessories worn by PC were gone, and the weapon on some NPCs is still on, but with an allignment problem... Â Is it possible the problem lies within the nvse from silverlock.org, or nvse extender..? Because I'm guessing that is the part where the stripping boundaries are set... Â Beg pardon if I'm wrong though yea, I'm the "Jack Carter" in Eureka, terribly dum-dum with any computer stuff... ! Â Allow me to also say, Please Help... T_T
KainsChylde Posted January 22, 2013 Posted January 22, 2013 The clothing scanner has been overhauled and removes anything equipped. There is a new version available that is an MCM menu instead of an inventory item, you need to classify strapons as "ok for sex" using the clothing scanner for them to stay on.
Dapper Dan Pomade Posted January 22, 2013 Author Posted January 22, 2013 Now do you mean the actual Clothing Evaluate plugin, or is the clothing scanner a function that I overlooked in MCM somewhere?
KainsChylde Posted January 22, 2013 Posted January 22, 2013 The Evaluation plugin. Sorry, was on my phone and had to be brief.
Dapper Dan Pomade Posted January 23, 2013 Author Posted January 23, 2013 Right on, thanks. I'll add it on there and check it out.
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