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C++ SFML 2D Game I've been working on (questions for modders (go to bottom to pass explanations))


Professorg

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Posted

It's moddable, this is pretty much a shitpost because I just want to know what modders would like.

 

What is the game:

- 2D H-RPG with mindcontrol and better than rpg maker AI

- There's many planned BS like realistic preg and bsdm however I want it to be up to the user.

- The player can play as anyone they want provided they're powerful enough

---- With that said, you can also disable that and play the game as a normal person

- There is also character creation but I suck ass at drawing anything so right now it's just colored blocks put into spritesheets

 

How far am I til completion:

- I honestly have no clue, the game is functional and the engine works but things that you'd think would work at this point don't, mainly because I lost track of why I was even making this game.

Missing Things:

- Collision

---- I made everything using a custom class, Entity for entities, Tile for tiles, Events for events, this means that when I do a collision check, the game doesn't check for things all at the same time, it checks if entities are colliding with entities and tiles are colliding with tiles.

---- This was fixed today when I moved everything to extend the "Transformable" class.

- Render Ordering

--- Same issue as above.

--- Probably fixed today? Fuck if I know

- Probably more but the things beneath are what is working.

The engine currently supports:
- LUA Scripting

- Networked (P2P) Multiplayer

---- Maybe full server multiplayer in the future but I have no plans for that

- Infinite worlds (can crash if you're being a moron and placing shitloads of everything everywhere)

- PNG/JPG Spritesheets

- Audio modifications (idfk, maybe you want to replace all the audio with greenhill zone)

- Level modification (and custom events to spawn custom generated dungeons)

- Quest modification

- Even GUI is moddable VIA lua, why? I got really bored this past year so I made this crap very moddable.

 

My questions:

- Any other languages, so far I've found out how to implement JS and Python but haven't because 1) JS can suck my ass 2) It increases the size of the game (MB wise)

- Should I have bone node support? I have no use for it but if someone else can I have no reason to not add it.

 

That's all my questions, I know, shitload of typing to ask two questions, many people don't think people making adult games with C++ exist, but I'm kinda just doing this as a challenge.

EDIT:
1) Don't expect this game to come out any time soon, I'm thinking it needs a good half a year to a year of TLC, I'm sick and tired of BULLSHIT h-games that come out now. I want a bloody experience, not some $20.00 fuckfest. I want to experience my character.
2) This is C++ and it's not my first game engine, I've made some crappy engines before, I've done the basics and made pong/tetris/galactica/astroids, I know what I'm doing, I just make stupid mistakes, so if I say 1 year, maybe stretch your expectations.
3) I do use libraries when coding in C++, if you want a starting point I recommend learning CLI (ncurses), then SDL or SFML, OpenGL/Vulkan is a bit too much to handle even for intermediate programmers (since you need audio libraries and png/jpeg libs like SOIL and FMOD).

4) If you're interested in this and want to help programming it, just let me know, I might open a public repo on gitlab/github if people REALLY want to help.

5) This game will support Linux and Windows (emphasis on Linux because that's what I work on).
6) Can I support this on (insert payment thing here)? NO NO NO NO NO, I work a 9-11 hr job as a software developer, I literally don't have the time, I do this as a hobby. Paying for the project would only stress me out more as I only have a limited amount of time per day to make things, that and I'm not good at time-constraints.

Posted
1 hour ago, knight133 said:

add hyperpreg to your game please.

I'll consider it, I really don't see why not other than trying to find an artist willing to assist in drawing all of this.

 

EDIT: My comment seemed disrespectful to artists, I know an artist will offer to work with me if the game has content that the artist enjoys playing, and I'm not expecting an artist to just show up just because I asked them to.
EDIT 2: Lol, I can't type well can I.

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