emo877 Posted January 15, 2013 Posted January 15, 2013 Plugin "zSafeMoney.esp" (require OBSE) adds wallsafes at five pc-ownable houses (in cities Anvil, Bruma, Cheydinhal, Chorrol, Skingrad). On-activate-script calculates money in PC'** inventory and, if quantity is greater than 3k, transfers approx. 1/3 of them to safe. In safe money are stored as misc items, named "pile of gold". Also PC** can use safes as common-type container. ** there's no strict "pc-only" check though. I don't know any 'burglar' plugins, but - it possible (; When retrieved back to player's inventory, those "piles of gold" instantly convert into money. From ver. "zSafeMoney.esp_d109_addLckSpells" arrival of safe in house adds Locking Spell to one of magic traders in this city (except Bruma, for that city may not have magic trader after some vanilla-quest stage; "ask" in ic-market instead). From ver. "zSafeMoney.esp_d108_altGBP" semi-cheat feature "broom-effect" added: if PC has any type of vanilla misc 'broom' in inventory, it enables option to retrieve ALL items from ALL 5 safes. Useful for pre-uninstalling activity, for example. Tested and known for sure what it require CLEAN (ie without this mod) SAVE for switching between different versions of this plugin. Technicaly, plugin do not change any vanilla cell, npc, item or script. Do not hesitate, send me your [negative] replies! ps. needless to point, but you should choose ONE (?newer may be) of .esp from this pack, rename it manualy and add to your plugin list. SafeMoney4LL.rar
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