zoneofdarkness Posted January 15, 2013 Posted January 15, 2013 Hey, I noticed this a while ago and I've been trying to find a fix for it. I'm using a BBP Bodyslide++ mesh with Navetsea's textures. I noticed that for some reason the shadow map where the breast meets the torso is a bit off. It's easier to see at this large size, but it's present(to a lesser extent) with smaller sized breasts as well. I've tried different textures with the same results. Is this an issue with Bodyslide? EDIT: Also, I tried several different skeletons and that didn't change anything either. Right now I'm using XP32's maximum skeleton.
Monsto Brukes Posted January 15, 2013 Posted January 15, 2013 skeletons won't affect it. there's a discrepancy between the mesh and the texture. either that texture isn't as "compatible" as it's supposed to be, or your body mesh is different. I'm betting that the bodyslide mesh isn't quite as straight as it's suppsoed to be.
zoneofdarkness Posted January 16, 2013 Author Posted January 16, 2013 I tried yet another texture set ((Alternate CBBE Nude)) and it seems to have worked. Not sure if that's fixing the problem or just glossing over it though, so I'll see if there's something up with my Bodyslide installation.
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