PECO Posted May 31 Author Posted May 31 (edited) 6 hours ago, MarChatz said: Hi! My question probably sounds stupid but how does one get into a fight over a figurine? I feel like a tried everything. See spoiler. Spoiler STEP-BY-STEP Make a trade that's really bad for your trading partner. Like, give a common figurine for a rare one. When the other sim gets angry and mentions that they got ripped off, escalate the situation further by choosing the confrontational 😠 dialog option. (I think it's the middle one, can't remember from the top of my head.) At this point a fight may or may not happen, some most sims just chicken out and leave in shame, grumbling... so it might take a few attempts. Win the fight (duh) - like it is with normal fights, the fitter sim has a better chance to win. Edited May 31 by PECO 1
eggman1967 Posted June 10 Posted June 10 Are Cinemini figures not supposed to save with rooms to my library? Trying to move avery large collection to another house and dragging one at a time to sims inventory is really tedious.
PECO Posted June 10 Author Posted June 10 (edited) 11 hours ago, eggman1967 said: Are Cinemini figures not supposed to save with rooms to my library? Hmmm... I never really tested for that, ever, but you're right, the figs do not save with the lots/rooms to the library. They show on the screenshots, when the lot is saved, but when loaded back they are not there. TBH, I dunno why, but it's probably down to the special category flags I've used to tag them, so they can not be cheated through the BuildBuy menu. I will investigate this further, and will try to find some sort of solution if possible. UPDATE: Okay, done some 'vestigating, and yep, looks like it's the object category flags' fault alright, as suspected. Good news: seems like it's a fixable issue. Bad news (for me): Have to be done by manually updating each figurine's packages one-by-one, so it's gonna take me forever to do so. Edited June 11 by PECO 2
eggman1967 Posted June 11 Posted June 11 2 hours ago, PECO said: Hmmm... I never really tested for that, ever, but you're right, the figs do not save to the gallery. They show on the screenshots, when the lot is saved, but when loaded back they are not there. TBH, I dunno why, but it's probably down to the special category flags I've used to tag them, so they can not be cheated through the BuildBuy menu. I will investigate this further, and will try to find some sort of solution if possible. UPDATE: Okay, done some 'vestigating, and yep, looks like it's the object category flags' fault alright, as suspected. Good news: seems like it's a fixable issue. Bad news (for me): Have to be done by manually updating each figurine's packages one-by-one, so it's gonna take me forever to do so. Thank you for looking into it so quickly. I appreciate the work you do. 1
PECO Posted June 28 Author Posted June 28 (edited) There's two new soccer themed CineMinis figurines available for download on my Patreon for ALL Members. JOIN FOR FREE! Preview of all the minifigs that are available on Patreon: HERE Edited June 28 by PECO 1
PECO Posted June 30 Author Posted June 30 LATEST PATCH COMPATIBILITY INFO (2026-JUN-30): The latest v7.10.0 CINEROTIQUE mod framework was tested, and is compatible with game version 1.125.59 2
polyester.flower Posted July 14 Posted July 14 Is there a reason these videos won't work in my game? Legacy Origin with WW. Base game currently. I've never been able to install porn mods.
PECO Posted July 14 Author Posted July 14 4 hours ago, polyester.flower said: Is there a reason these videos won't work in my game? Legacy Origin with WW. Base game currently. Just ran a test out of curiosity with base game only (+my mods & WW) and everything works fine. As you've provided next to no information - apart from this little blurb - I have no idea what your particular problem might be. All I can recommend is double check that you've installed the mod(s) correctly, and you've also enabled their usage in-game. 1
polyester.flower Posted July 15 Posted July 15 20 hours ago, PECO said: Just ran a test out of curiosity with base game only (+my mods & WW) and everything works fine. As you've provided next to no information - apart from this little blurb - I have no idea what your particular problem might be. All I can recommend is double check that you've installed the mod(s) correctly, and you've also enabled their usage in-game. Thank you. I worked it out. I moved it to the wrong folder (I don't know what I"ve done every other time I've used these, because it wasn't that). Thank you so much for replying so fast, I love them.
PECO Posted July 29 Author Posted July 29 (edited) @Robbsi I'm pretty sure this is a false positive marking CE as the culprit. Quote "The listed script mod failed to load and should be removed or updated. Failure: 'init' (init) name 'Basebkwfn' is not defined (NameError: name 'Basebkwfn' is not defined)" My mod have no defined name of "Basebkwfn" in it, so based on the error in the report and your mod list, I think it actually belongs to one of the Basemental mods you have installed.... btw, you should really sort out your mods folder and update the ones that are needed... for example, 3 out of my 4 mods you have installed are outdated, some are dangerously so! BASE_FRAMEWORK_PECO_CinErotique.ts4script - this is 1+YEAR out of date! 7/13/2025 PECO_Easel_Art_Catalog.ts4script 2/6/2024 PECO_PLUMBOB_DUELS.ts4script 1/18/2025 I didn't check all your mods, as you have a lot, but I assume mine are not the only ones that are outdated as well! Edited July 29 by PECO 1
Robbsi Posted July 29 Posted July 29 Thanks. I think you are right. But I am a little bit lazy, so I play as long as it works. Greetings Robbsi
gatomeme Posted Wednesday at 01:26 PM Posted Wednesday at 01:26 PM On 5/31/2026 at 5:21 PM, MarChatz said: Hi! My question probably sounds stupid but how does one get into a fight over a figurine? I feel like a tried everything. Hardest one i guess... Still trying
gatomeme Posted Wednesday at 10:33 PM Posted Wednesday at 10:33 PM 9 hours ago, gatomeme said: Hardest one i guess... Still trying Nope.... I give up.... I tried over a dozen times with different SIMs, but the fight reaction never triggered. It's a shame. My trading karma dropped from +150 to nearly -120 in the process. The aggressive provocation option appeared almost every time, but the NPC never reacted with a fight. With that karma level, it's impossible for me to keep trading; the action gets rejected immediately.
PECO Posted Friday at 06:17 AM Author Posted Friday at 06:17 AM MOD FRAMEWORK UPDATED to version 7.10.1 (2026-AUG-27): Small Gameplay improvements and various Bugfixes. File(s) affected by this update: BASE_FRAMEWORK_PECO_CinErotique.package YOU CAN KEEP ANY INDIVIDUAL VIDEO PACKAGE FILES OR MINIFIGS YOU MIGHT ALREADY HAVE! THIS UPDATE DOES NOT AFFECT THEM, YOU DON'T NEED TO RE-DOWNLOAD THOSE! Note to translators: No changes were made to the string tables since v7.10.0; no need to update your translations. 3
PECO Posted Friday at 06:35 AM Author Posted Friday at 06:35 AM (edited) On 8/27/2026 at 12:33 AM, gatomeme said: Nope.... I give up.... I tried over a dozen times with different SIMs, but the fight reaction never triggered. It's a shame. My trading karma dropped from +150 to nearly -120 in the process. The aggressive provocation option appeared almost every time, but the NPC never reacted with a fight. With that karma level, it's impossible for me to keep trading; the action gets rejected immediately. I dunno what to say to this... I tested it, and got a fight on my 3rd try, so you must've had some really unlucky random roll streak... BUT!... to avoid this kind of outliers in the future, in the latest framework update (7.10.1) I've increased the brawl likelihood from a 1-in-9 up to a 1-in-5 + also implemented a pity timer for this, so now - worst case - every 4th try on antagonizing the other sim should always escalate into a fight (also increased the likelihood for a fight if the sim is in an Angry or Stressed mood). Also added a Karma forgiveness system that will reduce negative Karma over time: -100 karma or below -> +10 gain per day between -100 and -50 karma -> +5 gain per day between -50 and -25 karma -> +1 gain per day This is not automatically applied to sims though, so to first trigger it, you must initiate a trade with another sim (no prob if the interaction fails, or your sim gets rejected, it doesn't matter, the karma forgiveness buff will be active on that sim from that point) Edited Friday at 07:55 AM by PECO 1
gatomeme Posted Saturday at 11:41 AM Posted Saturday at 11:41 AM Thanks a lot for the reply. I'll update it right away and give it another try. The mod is really entertaining—congratulations. You bring the game to life with these details. I'm not sure if it's visible in the images, but the "fight" one is the only one I'm missing from the collection.
PECO Posted Saturday at 02:20 PM Author Posted Saturday at 02:20 PM 2 hours ago, gatomeme said: The mod is really entertaining—congratulations. You bring the game to life with these details. I'm not sure if it's visible in the images, but the "fight" one is the only one I'm missing from the collection. Oh, cool, you even got the 3 "hidden ones" as well (Grim Reaper, Wood Nymph, Girl in the Shaft)... Well done! 👏 Just out of curiosity - as those 3 are hidden behind "solving riddles" - did you manage to find out how to get them by yourself, or is there a guide/walkthrough out there that I'm not aware of?
gatomeme Posted Sunday at 09:34 AM Posted Sunday at 09:34 AM 19 hours ago, PECO said: Oh, cool, you even got the 3 "hidden ones" as well (Grim Reaper, Wood Nymph, Girl in the Shaft)... Well done! 👏 Just out of curiosity - as those 3 are hidden behind "solving riddles" - did you manage to find out how to get them by yourself, or is there a guide/walkthrough out there that I'm not aware of? Not any guide at all. The Grim Reaper figurine was easy. When I saw the image, I quickly guessed that the only Sim in the game who could be associated with it was the Grim Reaper. Then I found the one for Oasis Springs; the mention of the cave, the darkness, and so on, reminded me of the Forgotten Grotto. It was just a matter of going to check it out. As for the other one—judging by the branches and leaves—I knew it was at the other hidden lot in Willow Creek. It was fun. 1
PECO Posted Sunday at 09:45 AM Author Posted Sunday at 09:45 AM 4 minutes ago, gatomeme said: Not any guide at all. Cool. I always find it hard to judge how far should I push a secret/riddle, without ending up being too obscure - So I'm happy that you managed to find them on your own... that means they are actually solvable if someone knows their way around the sim worlds, and takes a bit of time to think about it. 😄
gatomeme Posted Sunday at 09:56 AM Posted Sunday at 09:56 AM By the way, the boxes were a nice touch. I'll keep them as souvenirs.
gatomeme Posted Sunday at 12:45 PM Posted Sunday at 12:45 PM Finally!! I had to tweak a few things—starting with a mistake on my part: I had MCCC set to disable autonomy for mean interactions. On the other hand, the Sylvan Glade turned out to be the perfect spot to always trade with the same Sim. Finally, I had to get both of them into a "Very Angry" state and ensure they had an "Enemies" relationship... but after several attempts, it worked. 1
gatomeme Posted Sunday at 12:47 PM Posted Sunday at 12:47 PM One last detail that might be useful: the NPC Sim has the "Hot-Headed" trait.
gatomeme Posted Sunday at 01:12 PM Posted Sunday at 01:12 PM She earned her place at the helm of the legendary ones!!! Meanwhile, in Sylvan Glade, reconciliation talks are getting underway... there had been a lot of fighting... and the glade is the best place to work out relationship issues. =))) **** Thanks for the mod. It was really fun completing the collection. Now I'm going to start downloading a few more from your site just for decoration. *****
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now