woop111 Posted September 6, 2019 Posted September 6, 2019 Hi everyone i have a problem with playing sexlab animations. As far as i know, whenever a sexscene occurs, an animation is supposed to be picked randomly from the non-suppressed list. However, recently I tried reinstalling sexlab defeat, and now, whenever a sexscene occurs, sexlab will play 2 animation. The 1st one would be the expected random animation chosen by the list (e.g. Leito Doggystyle), however sexlab picks another animation almost immediately, playing the first animation from the list. (e.g. FB Table Rough Doggy) The result is that i will always get the 1st animation on the list no matter what i do and have to manually pick the animation i want using sexlab tools. --- Another issue is that whenever I have Defeat enabled and open the sexlab tools animation selector during sex scene, the list comes out two times. and only the second one would count unless i press exit on the second window. They automatically assume that im trying to exit the conversation, even when i tried other options such as sex in exchange for being let go. They always give the dialogue "Don't walk away from me you scum!" --- The last issue i have is with Sexlab Aggressive Prostitution Guard Quest. Whenever I approach a guard and their arousal is not high enough, they would instantly give me a bounty and become aggressive towards me, even if i say that i am thane. It used to work perfectly as intended, so i believe the Mod itself is fine, im just not sure what was it I did that caused this issue. Does anyone know how to work this out?
srayesmanll Posted September 6, 2019 Posted September 6, 2019 " As far as i know, whenever a sexscene occurs, an animation is supposed to be picked randomly from the non-suppressed list. " - This is not entirely true. The animations list is determined by what the the calling mod requests from SexLab. For example, let's say you have 1 male and 1 female actor. Different mods may send different info in the request: MatchMaker may just send a request for F,M and you get a huge list and it will randomly pick 1 to play. Defeat may send F,M,Agressive so that limits the animations available and it will randomly pick 1 to play. SLEN will limit things even more because it uses animation tags nearly exclusively while a lot of animations lack some of the tagging that would help (Look up the SLATE mod by the same author, it allows mass retagging of animations that might help). Basically the calling mod sends SexLab the animations filters (number and sex of actors at the minimum), SexLab then generates a list matching the criteria, then randomly picks 1 from that list to play. Be advised that some mods may even request a specific animation to play, so you'll end up only playing that one animation. --------- " Another issue is that whenever I have Defeat enabled and open the sexlab tools animation selector during sex scene, the list comes out two times. and only the second one would count unless i press exit on the second window. " You have both SexLab Tools and Defeat installed. Both mods are by the same author and the animations selector is in both mods. And because they are using the same hot key (the '0' by default). both mods will execute the same code, therefore the list pops up twice. Again, that feature is exactly the same in both mods, so you really only need Defeat installed to use that feature (remove SexLab Tools). However, you can have both installed if you want the other Tools features (or you don't want to uninstall and shouldn't uninstall the mod in an active game) , just go into the MCM for 1 of them and change the hot key to another key. That should prevent the double-display. ----------- " The last issue i have is with Sexlab Aggressive Prostitution Guard Quest. Whenever I approach a guard and their arousal is not high enough, they would instantly give me a bounty and become aggressive towards me, even if i say that i am thane. " Post this in the forum thread for that mod. You'll get better results and the author of the mod needs to know of the potential bug (they may never see it here in this thread).
woop111 Posted September 6, 2019 Author Posted September 6, 2019 Quote "This is not entirely true. The animations list is determined by what the the calling mod requests from SexLab. For example, let's say you have 1 male and 1 female actor. Different mods may send different info in the request: MatchMaker may just send a request for F,M and you get a huge list and it will randomly pick 1 to play. Defeat may send F,M,Agressive so that limits the animations available and it will randomly pick 1 to play. SLEN will limit things even more because it uses animation tags nearly exclusively while a lot of animations lack some of the tagging that would help (Look up the SLATE mod by the same author, it allows mass retagging of animations that might help). Basically the calling mod sends SexLab the animations filters (number and sex of actors at the minimum), SexLab then generates a list matching the criteria, then randomly picks 1 from that list to play. Be advised that some mods may even request a specific animation to play, so you'll end up only playing that one animation." I understand how it works a little more now, thank you! The logs in the console supports your statement. (See attached image) I do indeed have SLEN. I'll give SLATE a try over the next couple of days. Is there a way to check what tags the mods request for a specific situation? Is there a way to check which mod the requests are coming from? --------- Quote You have both SexLab Tools and Defeat installed. Both mods are by the same author and the animations selector is in both mods. And because they are using the same hot key (the '0' by default). both mods will execute the same code, therefore the list pops up twice. Again, that feature is exactly the same in both mods, so you really only need Defeat installed to use that feature (remove SexLab Tools). However, you can have both installed if you want the other Tools features (or you don't want to uninstall and shouldn't uninstall the mod in an active game) , just go into the MCM for 1 of them and change the hot key to another key. That should prevent the double-display. You've fixed it! Thank you so much! ----------- Quote Post this in the forum thread for that mod. You'll get better results and the author of the mod needs to know of the potential bug (they may never see it here in this thread). Will do!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.