Sarnaath Posted January 10, 2013 Posted January 10, 2013 I'm using Resource Pack v3, Lw/PK rev. 96, LoversCreature Revised, Donkey's New and Improved Animation Pack Revised (and those versions of LoversIdleAnimsPriority and LoversAnimObjectsPriority). When my PC gets raped by a zombie, either by the updated Shadowrunner's RaperS or Joburg, animation 243 kicks in and the 3rd stage seems wrong. I only get animation 243 with the zombies so far. At the beginning the animation looks fine, like the corresponding pics in the Daedra Sutra, but the stage just before finish the zombie jumps back 10 feet, stands, and has his hand(s) up at elbow position - exactly like animation 4704. My PC remains on hand and knees throughout, never assumes the pillory position as in 4704 as judging by the Daedra Sutra. At the last stage the zombie jumps back into the normal 243 crouched position behind my PC. In the Sexual Exploits (Lovers Settings) spell I have "Set additional animations automatically" to on, and "Change positions automatically during sex" to off. I think the 3rd stage should be just like the rest of them, with the zombie crouched behind my PC. I tried uninstalling the New and Improved Animation Pack Revised and making a clean save, but with just LoversCreature installed I get the same thing. I don't know what the cause is or how to fix it. Any help would be appreciated. Load order: 00 Oblivion.esm 01 GTAesgaard_2.esm 02 Beautiful People 2ch-Ed.esm 03 All Natural Base.esm [Version 1.34] 04 Armamentarium.esm [Version 1.35] 05 Kvatch Rebuilt.esm 06 Better Cities Resources.esm [Version 5.2.3] 07 Lovers with PK.esm 08 LoversCreature.esm 09 x117race.esm 0A Male Races.esm 0B Unofficial Oblivion Patch.esp [Version 3.4.2] 0C UOPS Additional Changes.esp ++ Oblivion Citadel Door Fix.esp 0D DLCShiveringIsles.esp ++ USIPS Additional Changes.esp 0E Better Cities .esp [Version 4.7.0] 0F All Natural.esp [Version 1.34] 10 All Natural - SI.esp [Version 1.34] 11 OBGE - Liquid Water.esp ++ Symphony of Violence.esp 12 Rainbows.esp 13 WindowLightingSystem.esp 14 Player Hunters Fame and Infamy - Normal.esp 15 Streamline 3.1.esp 16 Tweaks.esp 17 Dynamic Map.esp [Version 2.1.1] 18 DBTAM.esp [Version 1.10] 19 Quick Clothes and Spells.esp 1A DLCHorseArmor.esp 1B DLCOrrery.esp 1C DLCVileLair.esp 1D DLCMehrunesRazor.esp 1E DLCSpellTomes.esp ** EVE_StockEquipmentReplacer.esp ++ MaleBodyReplacerV5.esp 1F bodyshapes.esp 20 My Armors.esp 21 Slof Armor.esp 22 Slofs Horses.esp 23 DLCThievesDen.esp 24 Uruk-hai Raiding Parties.esp ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 25 ArmamentariumArtifacts.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 26 AdrenalineOblivion-SupportElements.esp 27 AdrenalineOblivion-SpawnElement.esp 28 Slof's Goth Shop 3.esp 29 Trade and Commerce.esp [Version 1.01] 2A Kvatch Rebuilt.esp 2B Kvatch Rebuilt Weather Patch.esp 2C GlenvarCastle.esp 2D GTAesgaard.esp [Version 1.3] 2E GTAesgaard_2.esp 2F Gates To Aesgaard 2 Delayer.esp [Version 1.0] 30 Slof's Oblivion Goth Shop.esp 31 Trolls Under Bridges.esp 32 VaultsofCyrodiilBC.esp 33 Apachii_Heroes_Store.esp 34 TNTApachiiClothes.esp 35 Whispered Warning.esp 36 DLCBattlehornCastle.esp 37 BattleSlave Castle.esp 38 DLCFrostcrag.esp 39 DLCFrostcragReborn.esp [Version 1.4.7] ++ Kvatch Rebuilt + Frostcrag Reborn De-Isolated Teleport Patch.esp [Version 1.0] 3A Knights.esp 3B The Lost Spires.esp 3C xuldarkforest.esp [Version 1.0.5] ++ LostSpires-DarkForest patch.esp 3D xulStendarrValley.esp [Version 1.2.2] 3E xulTheHeath.esp 3F xulEntiusGorge.esp [Version 1.2.1] 40 xulFallenleafEverglade.esp [Version 1.3.1] ++ LostSpires-Everglade patch.esp 41 xulColovianHighlands_EV.esp [Version 1.2.2] 42 xulChorrolHinterland.esp [Version 1.2.3] 43 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 44 xulBravilBarrowfields.esp [Version 1.3.4] 45 xulLushWoodlands.esp [Version 1.3.2] 46 xulAncientYews.esp [Version 1.4.4] 47 xulAncientRedwoods.esp [Version 1.6] 48 xulCloudtopMountains.esp [Version 1.0.3] 49 xulArriusCreek.esp [Version 1.1.4] 4A xulPatch_AY_AC.esp [Version 1.1] 4B xulRollingHills_EV.esp [Version 1.3.3] 4C xulPantherRiver.esp 4D xulRiverEthe.esp [Version 1.0.2] 4E xulBrenaRiverRavine.esp [Version 1.1.1] 4F xulImperialIsle.esp [Version 1.6.8] 50 xulBlackwoodForest.esp [Version 1.1.0] 51 xulCheydinhalFalls.esp [Version 1.0.1] 52 KvatchRebuilt-CheydinhalFalls patch.esp 53 xulAspenWood.esp [Version 1.0.2] 54 xulSkingradOutskirts.esp [Version 1.0.2] 55 xulSnowdale.esp [Version 1.0.5] 56 ApachiiHeroesStore-Snowdale patch.esp 57 FrostcragReborn-Snowdale patch.esp ++ GatesToAesgaardEp2-Snowdale patch.esp [Version 1.0] 58 xulCliffsOfAnvil.esp [Version 1.12] 59 xulSilverfishRiverValley.esp [Version 1.0.3] ++ Lost Spires + Silverfish River Patch.esp [Version 1.0] 5A xulJerallGlacier.esp [Version 1.0.1] ++ GatesToAesgaardEp1-JerallGlacier patch.esp [Version 1.0] 5B xulTheEasternPeaks.esp [Version 1.0] ++ More Valuable Gems.esp 5C RMDailyIncomeV2.esp 5D LoversHooker.esp [Version 2.2] 5E LoversRaperS.esp 5F LoversJoburg.esp 60 LoversJoburg NoDelay Addon.esp 61 LoversPayBandit.esp 62 Lovers with PK.esp [Version 96] 63 Lovers with PK Player Boner Addon.esp 64 LoversCreature.esp 65 LoversBitch.esp 66 LoversBitchHelper.esp 67 LoversSoundCreature.esp [Version 0.1.0] ** LoversCreature_SexualOrgans.esp ** LoversCreature_SexualOrgans_Dogs.esp ** GoblinDicks.esp ** LoversCreature_SexualOrgans_Scale.esp 68 LoversUnicorn.esp 69 LoversLight.esp 6A LoversEscapeRapeVPlayer.esp 6B LoversRapeSlave.esp 6C LoversAdultYield.esp 6D LoversCalm.esp 6E LoversSlaveTrader.esp 6F LoversStopSweetDeath.esp 70 Stripper.esp ++ Enhanced Vegetation [100%].esp 71 zzEstrus.esp 72 zzContainerTrap English.esp ++ Vanilla CharGen Remastered.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules No Glow-Eyes & One-Eyed.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp 73 Beautiful People 2ch-Ed MS Elves - NoSc.esp 74 F2LHideRaces.esp ++ EVE_KhajiitFix.esp ++ MyRaceSettings.esp 75 Better Cities Full.esp [Version 5.2.3] 76 Better Cities - VWD of the IC.esp [Version 4.7.0] 77 Better Imperial City.esp [Version 5.2.3] ++ Better Cities - All Natural.esp [Version 4.9.5] ++ Better Cities - Unique Landscape Barrowfields.esp [Version 5.1.2] 78 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 5.1.0] 79 Better Clocks for Better Cities 2_0.esp 7A Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0] ++ Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.1.0] 7B Better Cities - The Lost Spires.esp [Version 5.0.0] ++ Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1] 7C HotelArboretum.esp ++ BetterCitiesCreatures.esp 7D MiniMap.esp ++ RemovePersistantEnchantmentGlow.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] 7E Bashed Patch, 0.esp 7F LoversMB2.esp 80 LoversIdleAnimsPriority.esp 81 LoversAnimObjectsPriority.esp
gregathit Posted January 10, 2013 Posted January 10, 2013 I probably just copied the wrong kf files when I reassembled the lovers creatures pack. The quick fix is just grab animations 243's kf and ini files from the DS and replace the ones from lovers creatures. Donkey's New and improved animations pack only has animations that are not already included in lovers creatures. Reinstalling it gains you nothing. I will take a look at lovers creatures and switch out 243 with a working one when I get a chance. To your other point - the two settings you turned on\off don't have anything to do with creatures sex. The sex position(s) chosen for creature sex is selected as part of a random percentage from the available sex positions (provided that creature has more than one) in a script in the LoversIdleAnimsPriority.esp The two settings you refer to only apply to 1-200 animations (human to human).
Sarnaath Posted January 10, 2013 Author Posted January 10, 2013 To your other point - the two settings you turned on\off don't have anything to do with creatures sex. The sex position(s) chosen for creature sex is selected as part of a random percentage from the available sex positions (provided that creature has more than one) in a script in the LoversIdleAnimsPriority.esp The two settings you refer to only apply to 1-200 animations (human to human). Ok. I didn't know that and was just trying to rule out everything I could think of. I'll copy the animations from the Daedra Sutra pack. Thanks.
gregathit Posted January 10, 2013 Posted January 10, 2013 If the DS animation last stage is broken too, just let me know as I can tell you have to make a simple fix.
Sarnaath Posted January 10, 2013 Author Posted January 10, 2013 If the DS animation last stage is broken too' date=' just let me know as I can tell you have to make a simple fix. [/quote'] The DS 243 animations didn't work either. I copied over the ini and the creature meshes, but not the _male ones. So I thought I'd test something completely different. I took the 4702 folder from the latest DS, renamed everything 243. Copied that to my Data folder. Now the 4702 animation plays correctly for my PC and the zombie until the 3rd stage, where the zombie gets the same standing/thrusting animation as before. Tried that with 4705 too, with the same results (PC appears fine, zombie movements similar to 4704 at 3rd stage). Whatever is going on it appears to be animation independent. I can attach a pic if that might help.
gregathit Posted January 10, 2013 Posted January 10, 2013 Yea, through up a picture of it if you don't mind and I can probably get you fixed up.
Sarnaath Posted January 10, 2013 Author Posted January 10, 2013 Attached are 3, illustrating the difference when I tried to use 4705 as 243. 4705as243.7z
gregathit Posted January 10, 2013 Posted January 10, 2013 Ok, when you replaced 243 with 4705, did you replace all 8 kf files (the 4 offensive ones in the creatures folder and the 4 defensive ones in the _male folder? You have to replace all 8 or it doesn't work. The animation files are all separate for each person\creature involved. There are 4 poses per animation, one for each party involved in sex for a total of 8 kf files. Also you need to replace the 243 ini file with the 4705 one (after renaming it of course) so the animations line up. If you did that then I will see what I can do to work up a fix.
Sarnaath Posted January 10, 2013 Author Posted January 10, 2013 I renamed everything that was in the 4705 Daedra Sutra folder to 243. The ini, and all the kf files. There are 8 in the Creatures\Zombie\... folder and 8 in the Characters\_male\... So 16 total. I assume only the zombie offense and _male defense matter, but I did them all.
gregathit Posted January 10, 2013 Posted January 10, 2013 Ok, just making sure. I will take a peak and come up with a fix.
Sarnaath Posted January 10, 2013 Author Posted January 10, 2013 Ok' date=' just making sure. I will take a peak and come up with a fix. [/quote'] I hope this saves you some time: I loaded up LoversIdleAnimsPriority in TES4Edit just to look at it. I don't understand it at all, but after looking at everything with a 243 in it I noticed the following IdleAnimation entries and their corresponding MODL - Model Filename: OffC243x00 - Creatures\Zombie\IdleAnims\ani2\243_OffMotionx0.kf OffC243x01 - Creatures\Zombie\IdleAnims\ani2\243_OffMotionx1.kf OffC243x02 - Creatures\Zombie\IdleAnims\ani2\243_OffMotionx2.kf OffC243x30 - Creatures\Zombie\IdleAnims\ani2\243_3_OffMotionx3.kf So I thought to try overwriting 243_3_OffMotionx3.kf with a renamed 243_OffMotionx3.kf. That fixed the 243 animation in my game, the zombie animation looks as it should. I didn't think to look here until I got the odd results with the 4705 files. I hope this helps you fashion a fix.
gregathit Posted January 10, 2013 Posted January 10, 2013 Ok, something else is going on here. I checked pack and this should not be happening. I want you to do the following and then re-test: 1. Go to Oblivion\data\meshes\characters\_male\idleanims\ani2\ and then delete ALL animations with the number 243. This includes the ones like: 243_1_DefMotionx0.kf and 243_2_DefMotionx0.kf and 243_3_DefMotionx3.kf as well as the 8 regular off\def 243 kf files. Should be 28 some odd files. 2. Go to Oblivion\data\meshes\Creatures\Zombie\IdleAnims\ani2\ and delete all 243 files there. Should be another 28 of them here too. 3. Grab a fresh 243 ini and fresh 243 animations from lovers creatures and this time only install the 4 243 def files to the _male folder and the 4 off files to the creatures folder. 4. Test and see if 243 plays correctly. 5. If it does then you can delete it and replace it with 4705 from Donkey's New and Improved Animations Pack if you want. For now avoid using the Daedra Sutra so we can eliminate a variable. I looked in the LoversIdleAnimsPriority.esp and all zombie animations except 243 are disabled. I don't remember if I did that or Donkey did.
gregathit Posted January 10, 2013 Posted January 10, 2013 Cross post. Ok, that does explain things a bit. Instead of overwriting you should also be able to just delete the files (back them up....just in case) and the plain 243 should work fine. I deleted all those extra files from my game and it works fine. I need to look at deleting them from lovers creatures download so we don't have this problem.
Sarnaath Posted January 10, 2013 Author Posted January 10, 2013 Ok, I deleted all 243_X_Off(or Def)Motionx(0-3).kf files. There were 20 in each of the zombie and _male folders. Tested in game and the animation looks fine. Thanks for the help!
gregathit Posted January 10, 2013 Posted January 10, 2013 I found other instances of this so I will revise the packs and upload the corrected versions, as well as making an announcement. Thanks for the heads up!
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