Sibirskiiy Posted January 10, 2013 Posted January 10, 2013 Hi, I was just wondering, is it possible to disable some of the animations for lover's? I was really wondering, and just wanted to ask...
perfectioncat Posted January 10, 2013 Posted January 10, 2013 The motion is not revitalized if I delete the .ini file of the motion number that does not want to reproduce with a motion definition file installed in Data/ini folder. Or it is not reproduced just to change the name to the different thing without deleting it. For example, it can come true just to add some letter to the last of the name of the file.
gerra6 Posted January 10, 2013 Posted January 10, 2013 In addition to disabling animations using PerfectionCat's method, you can also swap out the animations for ones that you prefer. Lovers Animation Workshop Daedra Sutra
perfectioncat Posted January 10, 2013 Posted January 10, 2013 When you do not know the revitalized motion number, it is checked by the next method. You start a console screen. The history of a motion number revitalized there is recorded. Or you can check a motion number because you start a debugging mode with a console screen without stopping an animation. It inputs a command as follows. You input with a console screen with tdt. When you cancel it, you input the same command once again. If it is the state of the debugging command of the default, the .kf file of an animation played to a screen will be displayed. You can check the number used for the name of the .kf file basically because you accord with a motion number while regenerating an animation.
Sibirskiiy Posted January 10, 2013 Author Posted January 10, 2013 Thanks to both of you, replacing them worked just fine. <3
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