den_of_evil Posted January 10, 2013 Posted January 10, 2013 ===The Adventures of Pink Teddy=== This will be something similar to zCastle for Oblivion. Player will be able to enslave npcs and drag them into his castle and do whatever he want to do with them. Player will be able to sell and buy slaves from travelling merchants and sometimes imperials might attack players castle. ( zCastle -> http://www.loverslab.com/showthread.php?tid=352 ) === Features === - Player can enslave only bandits and forsworn. - When npcs get on their knees and yield they will become neutral towards player. - Surrendered npcs let player loot them. - Player can tie up surrendered npcs and they will follow player or player can make them interact with objects. - Yngjent Keep north from Ravenscar Hollow and west from Broken Oar Grotto(north from Solitude). === === Planned features === - Dialogues for slaves - Quests (slave related quests, rescue missions etc.) - Travelling slave merchants - Ranks for slaves - Guards - Imperial sieges (they really don't like slavery) === === Bugs/Issues === - When npcs surrender they will be briefly naked, because they will unequip everything they have and put them on again to get rid of default outfit. - When npcs surrender they might lose their boots. === === Load order === theAdventuresofPinkTeddySlavery.esp theAdventuresofPinkTeddyMain.esp === === Requirements === SKSE 1.6.6 or higher === === Licence === If you use this anywhere, just give me credit for my work. === Downloads: http://www.multiupload.nl/QM7110YWE0 (Version 0.130127) Mod is very early in development! Downloads are for testing purposes only. From this week on new updates will appear only on sundays. (Note that I have a full time job and a life so I might not be able to update this mod weekly or even monthly or I might even abandon this mod anytime, but that is how it goes with these mods.) === Pics ===
den_of_evil Posted January 12, 2013 Author Posted January 12, 2013 I guess many didn't check this one, because subject didn't interest them. Lets put slavery mod there so subject says at least something about this mod. Making npcs to drop weapons when they are bleeding out seems to break isBleedingOut animation so I didn't include it. And its time for new version. ==Version 0.130112== http://www.multiupload.nl/E3JKIDI0RL
OMGYourMom Posted January 12, 2013 Posted January 12, 2013 Yeah.. pink teddy doesn't attract many peoples eyes. You should rename it to "WIP Slave Mod - The Adventures of Pink Teddy" Pics help too. I would include some but I need a new GFX card.. my current one is busted.
MasterKriiden Posted January 14, 2013 Posted January 14, 2013 Looking forward to this mod. Are you going to be using any Xaz, Zaz, or any of the other wonderful bdsm resources? Or is this just a framework? Also, finally a new NPC slave project in the works! The other Pc slave projects look excellent, but I could never play as the slave. Good luck! Get this finished! =P
den_of_evil Posted January 14, 2013 Author Posted January 14, 2013 Looking forward to this mod. Are you going to be using any Xaz' date=' Zaz, or any of the other wonderful bdsm resources? Or is this just a framework? Also, finally a new NPC slave project in the works! The other Pc slave projects look excellent, but I could never play as the slave. Good luck! Get this finished! =P [/quote'] I might use those, but first I'll make that slavery framework with vanilla stuff only and this mod will be more than just a framework.
metalr1 Posted January 15, 2013 Posted January 15, 2013 Make it where the player can also be enslaved? Or make it an optional function where you can put your own enslavement on/off?
den_of_evil Posted January 15, 2013 Author Posted January 15, 2013 Make it where the player can also be enslaved? Or make it an optional function where you can put your own enslavement on/off? Player cannot be enslaved in this mod. This mod is about enslaving npc and making them to serve player in his own castle (and outside of it). There is at least one mod that does player enslaving already and that it Sanguine's Debauchery. I think it might offer something you wanted to see. ( http://www.loverslab.com/showthread.php?tid=11609 )
mclericp Posted January 15, 2013 Posted January 15, 2013 the adventures of pink teddy sounds so wrong I love the idea of taking people as slaves
capslox Posted January 19, 2013 Posted January 19, 2013 Sorry, but when enemies get on their knees I can't enslave them, how does it works?
AwfulArchdemon Posted January 19, 2013 Posted January 19, 2013 I guess many didn't check this one' date=' because subject didn't interest them. Lets put slavery mod there so subject says at least something about this mod. Making npcs to drop weapons when they are bleeding out seems to break isBleedingOut animation so I didn't include it. And its time for new version. ==Version 0.130112== http://www.multiupload.nl/E3JKIDI0RL [/quote'] I think they took the multiupload file outta the link. Said it's missing. Oh, and I can't figure out how to get me some slaves. Should I use a spell? Talk to someone specific?
den_of_evil Posted January 19, 2013 Author Posted January 19, 2013 I will upload new version tomorrow. Currently uploaded version has some issues like lack of scripts folder for example.
den_of_evil Posted January 20, 2013 Author Posted January 20, 2013 Its sunday and its time for new version. I found one guy who can help me with castle furnishing, clutter placement and making custom npcs. It means I can concentrate on other stuff like scripting and quest making etc. === Version 0.130120 === http://www.multiupload.nl/PAKUEXJOI0
capslox Posted January 20, 2013 Posted January 20, 2013 I can't tie up surrendered npcs and they don't show loot
den_of_evil Posted January 20, 2013 Author Posted January 20, 2013 I can't tie up surrendered npcs and they don't show loot Are you trying to enslave some other npcs than bandits or forsworn?
JDol Posted January 20, 2013 Posted January 20, 2013 I too tried the mod with some bandits (regular, outlaw and chief) and, while the dialogue options came up and they did become neutral, I could not access their inventory or tie them up either. SKSE was enabled and load order was correct. In any case, I wanted to congratulate you on the progress of your mod! Having tried my hand at scripting, and failed, I am in awe. I had a question though, if I may! While I understand that there is an audience for an "adult" mod such as this one, would it be at all possible to implement the mechanic into a "non adult" variation of the mod? Skyrim came out of the box with restraints, gags, and yielding NPCs, though none were actually developed into anything before release. The way I see it, enabling these features without a slavery background would make many users, myself included, happy! As I mentioned to Doc in the SSG IRC server, I think it would be amazing if, using the skills and resources of the modders here, the possibility to restrain enemies were implemented into the game in a more "neutral" way. Say you used your script, along with ZaZ's animations and some props. Give the player the possibility to hogtie / gag NPCs when beaten in combat, caught asleep or knocked out from behind, then make gagged NPCs unable to alert others. That done, you have vastly improved sneaking quests (making it possible to complete all of them without taking a single life) and unlocked the possibility of kidnapping and rescue radiant quests. As a complete ignoramus in modding, how difficult would this be? In essence: - Ability to tie up / gag NPCs if the player possesses the right items / skills / spells. - A system to make gagged NPCs unable to alert others in stealth situations. - A system to carry restrained NPCs when not in combat. - Radiant quests for capturing bandits / members of opposing factions or rescuing friendly NPCs. This "lite" system could become a Workshop download, similar to thievery enhanced or murder enhanced, with the more "adult themed" contents set as a separate add-on? Wouldn't that vastly increase the audience for the mod? Thanks for your time and efforts! I can't wait to get your mod to work, it looks amazing.
slayadok Posted January 20, 2013 Posted January 20, 2013 I can't tie up surrendered npcs and they don't show loot Are you trying to enslave some other npcs than bandits or forsworn? Hello its the same for me i have the good load order and i can only speak to the bandit when they yield but i can't tie them up. For the forsworn i can't talk to them when they yield.
den_of_evil Posted January 20, 2013 Author Posted January 20, 2013 I too tried the mod with some bandits (regular' date=' outlaw and chief) and, while the dialogue options came up and they did become neutral, I could not access their inventory or tie them up either. SKSE was enabled and load order was correct. I had a question though, if I may! ... [/quote'] This might cause it. http://forums.steampowered.com/forums/showthread.php?p=33140099 I will try to fix it next week. (Looks like without fix, starting a new game will enable those dialogues and scripts.) And about those questions. This mod is the only thing I have made for skyrim. That means I have only about two weeks experience in skyrim modding and because of that, I can only guess are those things possible.
capslox Posted January 20, 2013 Posted January 20, 2013 I can't tie up surrendered npcs and they don't show loot Are you trying to enslave some other npcs than bandits or forsworn? Sorry, looks like too late, but I answet anyway. I tried to enslave only bandits in Helgen and forsworn. After choosing dialogue option nothing happens, they just answer "...". Sorry for my bad english.
JDol Posted January 20, 2013 Posted January 20, 2013 This might cause it. http://forums.steampowered.com/forums/showthread.php?p=33140099 I will try to fix it next week. (Looks like without fix' date=' starting a new game will enable those dialogues and scripts.) And about those questions. This mod is the only thing I have made for skyrim. That means I have only about two weeks experience in skyrim modding and because of that, I can only guess are those things possible. [/quote'] Aha, I see! Well, I will start a new game to give it a shot and troubleshoot. I hope the fix is as painless to you as possible. The work you have done is remarkable, especially for just being two weeks into it. It was mostly the way the CK handles quests that sabotaged my efforts, I could not make head or tail of it. As for the features I mentioned, I just hope to be able to use this wonderful mechanic you have coded without too evident a slavery setting, but hey, considering you do this for free I'm happy and thankful for whatever you produce. Keep it up!
den_of_evil Posted January 27, 2013 Author Posted January 27, 2013 Its sunday... Dialogue bug is fixed now. I am currently working on selling/buying slaves and jailing slaves and my friend is furnishing castle/fort. Oh, and looks like there is a new slavery mod called S³ - Skyrim Slavery System. Currently it seems to have more stuff than Pink Teddy. ( S³ - Skyrim Slavery System -> http://www.loverslab.com/showthread.php?tid=15573 ) === Version 0.130127 === http://www.multiupload.nl/QM7110YWE0
Celanis Posted January 28, 2013 Posted January 28, 2013 Will you be using the s3 system eventually? Would be nice to see both mods working together at full potential :-)
den_of_evil Posted January 28, 2013 Author Posted January 28, 2013 Will you be using the s3 system eventually? Would be nice to see both mods working together at full potential :-) I don't think thats possible unless ag12 makes seperate esp for slavery framework. If I would use his system like it is now, it would mean that I would have to take the full package and I think there will be too much stuff in it. Of course someone could edit my slavery framework and make it a wrapper for ag12 system, if he wants both at the same time. But as both mods are wip and just beta/alpha whatever versions, it would be impossible or at least very hard to make such wrapper.
MasterKriiden Posted January 29, 2013 Posted January 29, 2013 I'd send ag a private message. See if you guys could work together, or at least share resources.
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